IronMonkey and Firemint merging into Firemonkeys, jungles burn across the world

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IronMonkey and Firemint merging into Firemonkeys, jungles burn across the world
Electronic Arts is smooshing its two Aussie mobile developers together to form one studio known as Firemonkeys. IronMonkey (Mass Effect Infiltrator, Dead Space) and Firemint (Flight Control, SPY mouse) combined now form "Australia's largest game development studio." Awkward.

Firemonkey will continue working on separate projects, along with "collaborating on new ones out of the EA Melbourne office."

It should also be noted that shortly before it was acquired by EA, Firemint purchased Puzzle Quest developer Infinite Interactive. Now, the only thing more dangerous than Firemonkeys would be Infinite Firemonkeys.

Update: Turns out Infinite Interactive quietly split away this past January.
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EA is Proud to Announce the Merger of Two Renowned Mobile Studios

IronMonkey and Firemint become Firemonkeys

EA is bringing together two of the world's leading mobile development studios - IronMonkey and Firemint - to form Firemonkeys. These two studios have entertained over 50 million players in 2012 alone with stellar titles including Flight Control, SPY mouse and Real Racing from Firemint, and Mass Effect Infiltrator, Dead Space and The Sims FreePlay from IronMonkey. Based in Melbourne, Australia, both studios have been developing mobile games for over a decade and combining the two teams makes Firemonkeys Australia's largest game development studio.

Both teams look forward to the unification with Rob Murray, Executive Producer of Firemint commenting, "IronMonkey and Firemint have solid reputations for producing well-known games and we are excited to have the opportunity to share best practices, technology and resources."

By aligning the strategy of IronMonkey and Firemint, EA is able to create an even more focused team of passionate individuals who are dedicated to developing high-quality mobile game experiences. This merge in the mobile space is resulting in positive overall growth for the Firemonkeys team, as the studio is now hiring for several positions. Fans should expect to see progressive development efforts with upcoming launch and project announcements in 2012.

"Both of these studios have produced award-winning games and we believe combining the incredible talent pool in Melbourne, as well as leveraging the EA brand, sets us up for further success in the mobile arena," adds Tony Lay, GM of IronMonkey.

Firemonkeys will continue to work on separate products in addition to collaborating on new ones out of the EA Melbourne office. With the added synergy this partnership creates, fans can expect unique features and new experiences in the brands they have come to know and love.
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