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Metareview: Medal of Honor: Warfighter

Thanks to the internet, you don't have to take just take our word that Medal of Honor: Warfighter is a "design-by-committee approximation of 'AAA military shooter."

  • Game Informer (50/100): "The uninspired single-player campaign, uneven multiplayer execution, and rampant presence of glitches undermine Medal of Honor: Warfighter's efforts to join the Tier 1 of military shooters. If Danger Close keeps executing this poorly, this once-loved series may be dangerously close to being put in a casket."

  • OXM (50/100): "You'll also roll your eyes at cloying cutscenes that never bother to introduce a worthwhile villain, and are instead crammed with insulting caricatures of unhappy military wives. We'll acknowledge it takes a rare breed to succeed in the special forces, but the personifications of dutiful male devotion are too one-dimensional to be human, much less heroic."

  • Destructoid (50/100): "Charmless, cynical, and uninspired, Warfighter encapsulates everything wrong with the annual big budget shooter industry. It's really not an awful game, it's just insipid and shallow, a title that exists solely to exist, and squeeze whatever profit remains to be had from serving the same flavorless porridge to the same unadventurous customers. It will make its money, and keep the FPS factories in business for another year."

  • Polygon (45/100): "While the multiplayer's obtuse design decisions are preferable to the campaign's lack of artificial intelligence, decent mechanics, or interesting level design, it's still difficult to find much reason to recommend Medal of Honor Warfighter over the shooters it wants so desperately to resemble. In an attempt to build a bridge across Battlefield 3 and Call of Duty, Danger Close has once again fallen into the hole between them."

  • DarkStation (40/100): "Here's the aggravating truth: Warfighter is bad. Even given the fact that it's functional and competently designed at its base, the game in no way provides a nutritive and compelling addition to the genre it wants so badly to rule. Its core premise, to provide players an "authentic" special forces warfighter experience, never comes within striking distance due to hazy plot development and abrupt, inorganic pacing."