Regardless of how you acquired your Tiny Twister, its strength lies in its ability to chip away at your opponent's bench. If you've ever been a victim of such a thing, you know just how enraging that can be. The Tiny Twister's abilities are as follows:
While the combination of Slicing Wind and Flyby can give your Tiny Twister some hefty up front damage, using Wild Winds, Bash, and Cyclone instead can make your Twister downright obnoxious
Using that powerset, you should put the Tiny Twister first in your pet lineup. Don't expect to be able to defeat whichever pet your opponent puts out first, but if you can delay your own death with Bash, Wild Winds and Cyclone will soften up their entire bench for further into the combat. Then, when your Twister gets knocked out, your two remaining pets will have the advantage from that point forward. Consider the Tiny Twister a sacrifice for the greater good.
Personally, I would only recommend using Sandstorm if your team includes multiple Elementals that can ignore weather effects. If the Tiny Twister is your only Elemental, you don't want to create a situation where you cast Sandstorm, your Twister dies, and then your remaining pets have 8 rounds of -10% accuracy. The damage reduction from the Sandstorm is great against multi-round attacks such as the Clockwork Gnome
, but the accuracy reduction seems like too high a price to pay. One unfortunate miss can turn a sure victory into a crushing loss.
Regardless of which powers you choose, do take note that despite this pet being an Elemental-type, all of its abilities deal Flying damage. Rather than dealing bonus damage to Mechanical pets, the Tiny Twister will deal the most damage to Aquatic pets.
When you head out to Arathi Highlands to catch this bench-destroyer, don't forget to take your Terrible Turnip with you
. If you've had to spend hours out there looking for a rare-quality Tiny Twister, you don't want to end up killing it with an unlucky crit.