AiunTanks: I spent all my time in Pandaria looking for a way to murder Anduin Wrynn. Kennyj116: He becomes "more powerful than you could ever imagine." AiunTanks: And run the risk of him becoming as useful as Obi-wan was in the movies? I think I'll take that chance.
November was possibly the most introspective month of a very introspective year. We'd had enough experience in Mists of Pandaria to sit back, take stock of what was working and what didn't seem to be, and start digging into the latter. Primarily, that meant LFR and the nigh-endless series of dailies.
But that didn't mean people weren't enjoying the expansion. Judging from the explosion of blog posts, commentary, and machinima hitting the airwaves in November, they were enjoying it a lot.
Blizzard responds: Security lawsuit without merit The law firm Carney, Williams, Bates, Pulliam, & Bowman, PLLC filed a class action lawsuit against Activision Blizzard accusing it of "negligent and deceptive practices related to its customers' account security." Did anyone bother to point out to them that authenticators exist primarily because of a little problem known as PEBKAC? (Well, I assume Blizzard's lawyers did.)
Why feedback works and why it matters Enthusiasm and emotion about the game are good, but past a certain threshold, you're a poo-flinging monkey who isn't doing anybody any good. An enormous comment section results, and it turns out a lot of players are tired of how people use the forums.
Dailies and story development People had quickly soured on MoP's seemingly endless line of dailies, and Anne worked to untangle what was so different about this expansion's approach that had caused such widespread antipathy. The problem may lie, not in the grind itself, but in how many of the quests concerned just don't seem to move the story forward at all.
Tanks, healers, and a daily problem Low-damage characters are having particular problems keeping up with all the dailies. Like Desmond and Olivia, I think players feel pressured to run as much content as possible for the sake of their guilds, and when you're a tank or a healer, that pressure ratchets exponentially. Bonus points for the tank population, which has such a long wait for LFR.
The evolving design of reputation Rossi is not enthusiastic about reputation in a general sense, but he agrees with Blizzard that the old "championing" system from Wrath consolidated too much of the game's experience. He suggests a hybrid of Wrath and MoP's approach.
Anduin Wrynn broke my heart Hey, jackass -- if I save your life, do you think you could find the time to remember my name? Alex.Szeto has a great point in the comments about generic NPCs who apparently feel comfortable calling you by your first name the moment they meet you, while some high-ranking muckety muck can't get it right even while you're wiping Deathwing's blood from your sword.
State of DPS in Mists of Pandaria Frostheim revived the popular series to see how classes shape up in the beginning of the expansion. "If you'll recall, the DPS spread in Dragon Soul, while not perfect, was actually the closest to balanced we had seen in WoWhistory," he writes. "So did Mists of Pandaria improve upon this balance? Or did we end up with boss mechanics and new abilities that widened the gap? The only way to find out is to sort through all the data, and then make pretty graphs out of them."
Blizzard talks about Brawler's Guild Olivia had been the first of us to hit the patch 5.1 PTR to see what was going on in WoW's version of Fight Club, and followed Blizzard's development of the idea closely. Not long after, she published a follow-up to this article critiquing the PTR implementation and wondering whether portions of the Guild could be instanced to enable more accessibility to players. Great content isn't so great if you spend more time waiting for it than you do experiencing it.
Blood Pact: Zeroing in on the purpose of spell hit Prompted by a Ghostcrawler comment on whether hit was an interesting stat, Megan wrote what turned out to be a polarizing column on the advantages of getting hit-capped. As she pointed out, just about every sim you run assumes you're capped, and there aren't a whole lot of high-level warlocks skimping on the stat. Langis in the comments also observes that SW:TOR had an interesting mechanic in which any hit above the cap would automatically convert to another useful stat. Sounds good to me.
Know Your Lore, TFH Edition: When is a well not a well? "The Well of Eternity didn't represent power. It represented the answer to a question Sargeras had been asking himself repeatedly, for untold centuries: How does one kill a Titan?" A fantastic joint effort between Anne and Rossi.
Know Your Lore: WoW for Dummies: Alliance, Horde, and evils of old A three-part series that will get you up to speed as quickly as possible on your faction's backstory and the game's historical context.
WoW Archivist: How forum trolls broke a CM Player responses to their torment of Tseric still make my blood boil: Hey, come on now," one wrote. "It's all in good fun. No, it's not, you miserable little twerp, it's cyber-bullying in everything but name only. Oddly, Scott published this a mere two days after Rossi's plea for more sanity on the forums. The GIFT is alive and well.
2012's drawing to a close, and we're wrapping up the most interesting articles we've published all year, one day at a time. Join us every day for the next twelve days with this year's best of WoW Insider!