Free for All: Host your own Stanford Prison Experiment thanks to Die2Nite
Whenever I wander into a new town in Die2Nite, I try to be as quiet about it as I can. I walk in, nod my head at a few people, and settle down. I also try to figure out the pecking order of the town as quickly as I can. There is almost always a pecking order. If not, it's a town of chaos and likely won't last longer than a few days of zombie invasions. I've played long enough to recognize players who are trying to lead, those who are willing to follow any instruction (even if wrong), and the fact that most players are content with popping in, making a few moves, and logging out.
The town I am in at the time of this writing is called Plagued Sanitorium. The names seem randomly generated for each town, but they always fit. I am a paid member, so I can choose the town I want to start in. Once a town has 40 members, the invasions begin. At 5:00 p.m. EST every day, the site literally goes down while the zombies come. After 10 minutes of attack, players log in to see what happened and who survived. check out any one of my livestreams on the game to see it all in action.
Sanitorium is a pretty unique experience so far, but in most ways it's as common as basic human psychology.
I happened upon the town after a few days had passed. There were already two players who had attempted to take command. These type of players will usually start clashing early on about what is best for the town. One player in particular took to calling other players "n00bs" and "idiots." Certain key words will act as flags for particular behaviors, at least in my experience. The fact that he also took to screaming or calling people "stupid" meant that he thought that he was not stupid or a n00b. Players like this are dangerous because they can spread misinformation yet act so strongly about it that others will take it as gospel. The misinformation spreads and bad things happen.
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"Times like that are when I become glued to the screen. Simple text in the game becomes a source of drama and excitement for much of the town." |
Each week, Free for All brings you ideas, news, and reviews from the world of free-to-play, indie, and import games — a world that is often overlooked by gamers. Leave it to Beau Hindman to talk about the games you didn't know you wanted! Have an idea for a subject or a killer new game that no one has heard of? Send it to beau@massively.com!