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All Things Azeroth interviews Hearthstone developers

All Things Azeroth interviews Hearthstone developers
Sarah Pine
Sarah Pine|@ilaniel|April 5, 2013 2:00 PM
Hearthstone header
Since the announcement of Hearthstone at PAX East, many developer interviews have been circulating (including our own!). This week the All Things Azeroth podcast featured Hearthstone production director Jason Chayes and game designer Ben Brode, and there are a few interesting tidbits to take away from the interview that you might not have heard before. In particular, they detail an example of the types of fun cards they're developing to keep gamers on their toes. The example they discuss is King Mukla. You might be familiar with King Mukla if you've quested through The Cape of Stranglethorn, he's the enormous gorilla you need to kill to complete the Princess Poobah questline. In Hearthstone, Mukla is a cheap card to play that packs a punch, but the catch is that he'll give your opponent bananas which allows them some extra abilities, so you've got to think carefully about when you play him!

Other topics covered during the interview include some more details about card crafting and the rationale behind it, the Golden Card upgrades, and some of the developers' thoughts on things like a client for Hearthstone in WoW to ease the pain on those long DPS dungeon queues. I must say, the more I hear about Hearthstone, the more fun it sounds. I've got high hopes for this game, not least because I think there's a good chance that it might be the magic video-game bullet that finally piques my boyfriend's interest. Hey, he's resisted all my attempts to get him into WoW so far, I'm getting desperate!

You can check out All Thing's Azeroth's conversation with Jason Chayes and Ben Brode in episode 339. Happy listening!

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All Things Azeroth interviews Hearthstone developers