Kickstarter in July 2012, though it has apparently run out of resources in the meantime, leading the developer to focus on luring investors to fund the rest of its development.
Project lead and sci-fi novelist Neal Stephenson explained in the update on the game's Kickstarter page that Subutai Corporation "stretched the Kickstarter money farther than we had expected to, but securing the next round, along with constructing improvised shelters and hoarding beans, has to be our top priority for now." Stephenson said the plan to further fund the project outside of Kickstarter was in the cards all along, citing the team's plan to build a "functional proof of concept in the form of an exciting prototype" in order to "achieve our next level of funding" in the project's description. Numerous backers questioned the direction of the project, noting the description didn't make the developer's aspirations for additional funding particularly clear at the outset.
To risk-averse publishers, Stephenson said that the sword-fighting simulator "seems extra worrisome because it is coupled to a new hardware controller." Clang uses controllers like Sixense's Razer Hydra motion controller and the STEM system, the latter having been successfully funded on Kickstarter and has three weeks left in its campaign.
While the PC game can be played with a mouse and keyboard, Stephenson endorsed Sixense's Kickstarter project in the hopes that it "will get the next generation of hardware out on the market, reducing the element of perceived risk and, we hope, clearing the way for us to pursue our own quest to find financiers who have steady nerves and other anatomical prerequisites." Until then, the developer is "working on Clang as an 'evenings and weekends' project until such time as we get funding for a more commercial-style reboot."