With an entire dimension removed, I could focus more on the other two. You would think that this would shrink the world, but I felt that forcing me into a tighter plane made that smallish island feel that much larger. Making areas like Tol Barad, the Molten Front, and the Isle of the Thunder King no-fly-zones, in my opinion, is a very smart move for a number of reasons:
- It allows the areas to be instanced, which translates into better performance for the end user (fewer objects to load, render, etc.).
- It affords more development time towards polishing just those areas seen by players, rather than causing a mad dash to finish absolutely everything that players on flying mounts could possibly get to.
- It forces the player into a certain frame of reference, something that can be easily designed around and is quite helpful when trying to create a certain atmosphere or impression of a zone.
- It encourages greater player interaction, both PvE and PvP.
But would Blizzard ever take away our wings? I highly doubt it, even though they may regret opening Pandora's box all those years ago. It would certainly make things interesting, but flying mounts are too ubiquitous to be simply removed from the game -- they're a staple of our playing experience that binds everything together.
The best I believe we can hope for is flying itself to be examined under the microscope. If flying mounts make the world feel too safe, why not find a way to allow mounted combat, or increase the radius of interceptors like town guards or Monstrous Plainhawks
in Valley of the Four Winds? World of Warcraft
is a constantly evolving game; I wouldn't put it past Blizzard to address these concerns in the near future.
How do you feel about flying mounts? Do you think you would feel differently about them if you were on a different type of realm (for example, PvE vs. PvP)?