PS4 is built around treating developers like publishers, providing a level playing field, maintaining relationships, and removing hurdles. Those are the "four pillars of self-publishing" as detailed by Agostino Simonetta, Senior Account Manager of Publisher and Developer Relations at SCE Europe, during a talk at this week's Develop conference in the UK.
"Every single individual developer is a publisher as far as we're concerned," said Simonetta of the first of the self-publishing pillars."We don't separate, we don't segregate indies from traditional publishers."
Simonetta explained self-publishing indies have control over their games' release dates on PS4, and can work with Sony on promotion through channels like the PlayStation Blog, Twitter and Facebook accounts. However, these opportunities aren't guaranteed. "It boils down to the objective quality of your title," Simonetta pointed out.
This relationship extends to an "open-door" policy at SCE Europe, where self-publishing PS4 indies are welcome to visit the company's London office to sit and talk face-to-face about their games. "For us, it's key that each and every one of the companies working on PlayStation can come and talk to us at any time they want or need," Simonetta said.