According to the developer, which is led by Wing Commander creator Chris Roberts, $10 million was raised in the last four and a half months. Star Citizen's crowdfunding campaign employed a number of tactics, including funding via Kickstarter on its own website campaign, which offered a plethora of in-game, class-specific rewards and bonuses.
"Honestly, we never dreamed we'd reach this point so quickly. It's a testament to the passion that our backers have for space sims and PC gaming," Roberts said in a press release announcing the new funding total, which the team collected in less than one year.
In August, Cloud Imperium Games released the first of many modules for Star Citizen: an interactive hangar. The game itself – a hardcore space sim – is expected to launch on PC in 2014.
Roberts told me in an interview during E3 that the vision he had in his head for Star Citizen, before the funding campaign began, was in the financial ballpark of $20 million. "The full game that I want to build that was in my head was always like $20 million ... or 21 or 22. It's in that range," Roberts said. "That's kind of what we're shooting for, right now."