If you are a follower of DC Universe Online, you know how the developers love to introduce world-changing DLCs for players to adventure in. Last time it was the Sons of Trigon, a massive adventure that threw players against the forces of Trigon, took players through a new zone, handed out a lot of new loot, and introduced a new power set called Celestial. We even played through some of the Trigon DLC with Jens Anderson, Creative Director.
This time around the team is introducing several things that players have never seen before, starting with the Blue Lantern Corps, twin sentient planets Mogo and Ranx, and a new Red Light power called Rage. Coming up on top of the DLC will be Armories, displays that players can place in their lairs or hideouts not only to display favorite looks, but to allow players to switch between loadouts and looks on the fly, in the field!
So, how will all of this work?
Let's talk the DLC first. The War of Light introduces the power of the Red Lantern, Rage. Rage adds an entirely new mechanic to tanking and will give players plenty to learn. By the end of this planned trilogy of DLCs, players can expect to see two more colors from the emotional spectrum.
In this DLC, four of the Corps have lost connection with their emotional spectrum entity. In desperation, the Corps -- Green, Blue, Sinestro and Red -- have come to Earth to investigate the disappearances. This has resulted in a new war of colors and players will venture into all new locations, including the sentient planets Mogo and Ranx. All of this will be centered around a new downtown Metropolis and players will team up with iconic characters to investigate the multi-spectrum mists that are effecting citizens' emotional states.
Players will also be able to outfit themselves in those famous Lantern Corps pieces. There'll be green for heroes, Sinestro for villains, and red for both. The DLC will also unlock two familiar characters for Legends PvP fans. Atrocitus will expand on the rage style of fighting while St. Walker is a martial arts-styled monk who can regain energy and who sports unique combat animations and abilities.
The DLC will also contain new four-player Operations. Players will join iconic heroes like Hal Jordan and Kyle Rayner and villains will help Hank Henshaw and Sinestro to solve the mystery of the unusually colored mists that have invaded downtown Metropolis. There's also an eight-player Operation that will pit the Green and Sinestro Corps against each other in a new raid that takes place on the previously mentioned sentient planets Mogo and Ranx.
Armories are the next wave of coolness that you'll see invading DC Universe Online. If you have ever seen Batman walking up to a cool looking glass case that is filled with an entire suit of his armor and gadgets, you have an idea of how Armories will work. All players will receive one Armory for free to place in their lair or hideout. A player can have up to 16 armories, but the rest will need to be purchased in the Station Cash shop. Check out this livestream that shows some very early Armory development. Just keep in mind that many things can change from what you see here.
Watch live video from DCUniverseOnline on TwitchTV The Armory will memorize your character's look, skill points, gear and even hotbar configurations and all of them can be switched out instantly -- even while out in the world. The switch is a one-way street, however, so it is advised that players own more than one so that the original can store the player's favorite or default setup while the second armory and above can be optional load-outs. Switching in PvE combat is allowed, but the ability will have a cooldown. In PvP, switching is only allowed out of combat. You can switch as much as you want outside of combat, making armories perfect for roleplay as well!
Armories and DLC 9 will be available for PC, PlayStation 3, and PlayStation 4 early next year!
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