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Keep Talking and Nobody Explodes is local bomb-defusing fun

Mike Suszek, @mikesuszek
January 28, 2014
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Three developers at Algonquin College in Ottawa, Canada recently offered a novel multiplayer bomb-diffusing game for this past weekend's Global Game Jam. Dubbed Keep Talking and Nobody Explodes, the game has one Oculus Rift-wearing, Razer Hydra-holding player lifting and examining a ticking time bomb while at least one other player holds the manual with instructions to disarm the virtual destructive device. The accompanying video for the game shows three fellows hovering over a spread of papers, shouting instructions (and not always the correct ones) at the bomb's diffuser with choice quotes like "Oh fuck," and "How much time is on the bomb, Owen?"

Developed by the team of Allen Pestaluky, Ben Kane and Brian Fetter with dramatic music by Liam Sauve, the Windows-only game is freely available for players to check out on the Global Game Jam website. Kane works with Going Loud Studios, developers of the satirical platformer DLC Quest. Keep Talking and Nobody Explodes requires the Oculus Rift and Razer Hydra devices, so the rest of us will have no choice but to pray others will snip the correct wires.


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