Catapult For Hire solves puzzles the best way - by flinging things at them

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Catapult For Hire solves puzzles the best way - by flinging things at them

In indie game Catapult For Hire, you can go fishing with a catapult. Okay? Let's just get that out of the way first. Fishing. With a catapult. Actually, there's a lot you can do with one of these time-tested trebuchets in Catapult For Hire. You can teleport, solve puzzles, explore dungeons, defy physics, play golf, or compete in an arena. Or at least you will be able to do all those things if Catapult For Hire reaches its $36,000 funding goal on Kickstarter.

Catapult For Hire is being developed by one man, Tyrone Henrie. Henrie notes in the opening of his Kickstarter video that he grew up in a small town where those who wish to be entertained have to make their own fun. Catapult For Hire follows in that spirit by taking something simple - a catapult - and modifying it to do something extraordinary - in this case, fire payloads like sticky balls that can transform into massive, heavy boulders.

Henrie modeled the world of Catapult For Hire after Nintendo 64 classics like the Legend of Zelda series, and has tapped chiptune specialist Danny Baranowsky (Super Meat Boy, The Binding of Isaac) for the music. You can give the soundtrack a sampling over on the Kickstarter page.

Should funding be successful, Henrie plans to launch a beta for Catapult For Hire on PC, Mac and Linux in August 2014.
[Image: Tyrone Henrie]
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