World of Warcraft has another dev watercooler out today, this time talking about health (your character's, not your own), healing, and what the team will be doing to improve related systems come Warlords of Draenor.
For starters, the devs will be doubling player health in the expansion to make characters more durable in PvP. "The net result of these changes is that individual attacks will knock a smaller chunk off of a player's health pool in PvP, but your survivability in PvE won't be affected," Blizzard posted.
Other upcoming changes include reducting base resilience and battle fatigue to practically nil, increasing creature damage, increasing the effectiveness of heals, reducing the power of aborbs, and "making smart heals a little less smart." Some smaller, cheaper healing skills will also be removed from the game, and a few instant-cast heals are on the chopping block as well.
World of Warcraft monkeys with health and heals in Warlords of Draenor

J. Olivetti|03.08.14
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March 8th, 2014
In this article: activision, blizzard, blizzard-entertainment, dev-blog, dev-diary, dev-watercooler, draenor, expansion, fantasy, heal, healers, healing, heals, health, warcraft, warlords-of-draenor, wod, world-of-warcraft, wow

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