New WoW Source: PvP and Class Changes
WoW Source has made a return, with Senior PvP Designer Brian Holinka Lead Encounter Designer Ion Hazzikostas, and Lead Class Designer Kris Zierhut. They're talking PvP and Class Design.
Diminishing Returns categories have been cut from thirteen to five.
Fear's PvP duration has been reduced from eight seconds to five.
CC needs reduction, but without it the game would be boring.
In WoD every PvP item will have two item levels, e.g. 550 for PvE and 590 for PvP. This will be effective in the world too.
We saw an early map and description of Ashran -- looks like a League of Legends style ARAM-esque back-and-forth with other activities around the main central run.
There was some more information on Skirmishes, they may drop Conquest gear, and will drop bags containing Honor, Honor gear, or gold.
Tanking will not go back to being about Threat
Button Bloat has focused on redundant or duplicative abilities
Sometimes cutting or simplifying buttons has made class flavor/fantasy better.
They do want to give players new things where appropriate, but they need to free up some space to do so.
The devs do their best to avoid different spell behaviors in PvP.
The devs endeavor to make classes fun to play without affecting their numbers.
The devs are listening to feedback and nothing is final.
You can view the video above or on Battle.net.