Bethesda's BattleCry brings big swords, no gunpowder to online war

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Bethesda unveiled BattleCry today, a new free-to-play multiplayer PC combat game from its studio of the same name. Set in a world where gunpowder has been banned, BattleCry's 32-player team action focuses on powerful "transformative" weapons. They include swords (very big swords) that become shields, electrostatic-charged blades, armor-piercing bows and, as shown in the trailer, face-mashing gauntlet things.

The game's retro-futuristic world is dreamed up by Viktor Antonov, the conceptual artist for Half-Life 2 and visual design director for Dishonored. In the alternate history of BattleCry, world war at the turn of the 20th century shaped conflicts for years to come. Now things are settled in designated "WarZones," where select teams eviscerate each other with great big weapons. At the very least, it sounds organized.

As for the gameplay, players can choose to enlist with the Royal Marines or Cossacks - we'll let you work out which is which - and progress their character through ranks to unlock abilities and builds. E3 attendees will be able to get their hands on BattleCry next month, while a beta is scheduled to begin in 2015.
[Image: Bethesda Softworks]
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Fight for Power and Glory in BattleCry Studios' 32-Player Online Team Action Game

May 28, 2014 (Rockville, MD) - Bethesda Softworks®, a ZeniMax® Media company, today announced BATTLECRY™, an all-new multiplayer action combat game featuring fast-paced and frenetic 32-player battles under development at BattleCry Studios.

BATTLECRY is the first project for the studio since it was formed in 2012 with one goal: to create fun, high-quality online experiences for a connected world. Led by long-time industry veteran Rich Vogel, the team at BattleCry Studios is comprised of seasoned developers with decades of experience working on critically-acclaimed action and competitive multiplayer franchises. Together they have created BATTLECRY – a fun and accessible free-to-play game that amplifies team-based combat by combining visceral brutality, striking art direction and competitive multiplayer action to create a refreshingly new gameplay experience.

Step into a bold, expressive world envisioned by Viktor Antonov (Half-Life 2, Dishonored)where gun powder has been banned following a cataclysmic world war at the dawn of the 20th century. Traditional warfare is now a relic of the past and all conflicts are settled head-on by elite teams of chosen warriors in sanctioned WarZones. Trained and bred for battle they face off for the glory of their nations.

Choose your faction and progress your warrior through the ranks. Each rank unlocks new abilities and effects allowing deep strategic builds for your warrior on every level. Risk life and limb as the powerful Royal Marines or the fearless Cossacks in imaginative WarZones each designed to combine positioning, spacing and verticality to redefine your core combat experience. Fight with transformative melee and ranged weapons that harness iron and energy and eviscerate your opponents with swords that transform into shields, bows that can punch an arrow straight through an armored skull or electrocute your foes with high powered blades crackling with electro-static energy.

"The BattleCry team is happy to unveil the game that bears our studio's name," said Rich Vogel, president and executive producer at BattleCry Studios. "We have been hard at work to create a fresh experience for gamers that brings together multiplayer action with visually stunning combat and are excited to share details about the game and have people play BATTLECRY in Bethesda's booth at E3."
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