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Warlords of Draenor: Secondary Stat Attunements

The latest round of patch notes has introduced several new sections of content pertaining to the next expansion and just how classes are going to function. One of these new items is Secondary Stat Attunements -- passive abilities that grant a 5% bonus to specific secondary stat bonuses for every class and spec in the game. This bonus is in addition to the secondary stat bonuses you'll find on gear in Draenor.

So what does that mean to you, the player? It's a little boost for your character, but in addition to that, it's also a little nudge in the right direction as far as choosing secondary stats that are appropriate for the spec you want to play. For instance, balance-spec druids have a Secondary Stat Attunement for mastery -- meaning they've automatically got a 5% bonus applied to their mastery, and indicating that hey, mastery is a pretty good thing, and perhaps you'll want to pick up more of that over other secondary stats.

Read on for the full list of Secondary Stat Attunements.


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Secondary Stat Attunements

A new concept that we're introducing is each specialization having an attunement to a particular secondary stat. These take the form of a passive ability that grants a 5% increase to the amount of a specific secondary stat gained. This provides a good starting point for where to focus your secondary stats. Usually, it will be your highest throughput stat (not counting Spirit for Healers, and Bonus Armor for Tanks, which is an optimal secondary stat in most cases). There are exceptions, and raw throughput may not even be the biggest concern in some situations. Treat this as a guideline, not a rule, about which secondary stat to favor.

  • New passive abilities granting a 5% bonus to specific secondary stat bonuses received from equipped items have been added for all specializations.

  • Death Knight

    • Blood: Multistrike

    • Frost: Haste

    • Unholy: Multistrike

  • Druid

    • Balance: Mastery

    • Feral: Critical Strike

    • Guardian: Mastery

    • Restoration: Haste

  • Hunter

    • Beast Mastery: Mastery

    • Marksmanship: Critical Strike

    • Survival: Multistrike

  • Mage

    • Arcane: Mastery

    • Fire: Critical Strike

    • Frost: Multistrike

  • Monk

    • Brewmaster: Critical Strike

    • Mistweaver: Multistrike

    • Windwalker: Multistrike

  • Paladin

    • Holy: Critical Strike

    • Protection: Haste

    • Retribution: Mastery

  • Priest

    • Discipline: Critical Strike

    • Holy: Multistrike

    • Shadow: Haste

  • Rogue

    • Assassination: Mastery

    • Combat: Haste

    • Subtlety: Multistrike

  • Shaman

    • Elemental: Multistrike

    • Enhancement: Haste

    • Restoration: Mastery

  • Warlock

    • Affliction: Haste

    • Demonology: Mastery

    • Destruction: Critical Strike

  • Warrior

    • Arms: Mastery

    • Fury: Critical Strike

    • Protection: Mastery


As the patch notes suggest, this is a guideline, rather than a hard and fast rule to follow -- obviously other secondary stats are going to be both appealing and beneficial to players. The Secondary Stat Attunement isn't meant to discourage players from seeking other secondary stats on their gear -- it's just a little buff that has been added to give players a good starting point and reference for which particular pieces of gear they should be looking for in the new expansion. For more on the latest alpha build, be sure to check out the full patch notes on the official site.