EA's CEO on lessons learned from mobile Dungeon Keeper
Wilson outlined two overarching types of feedback that EA received from the situation: staying as true as possible to a revived series' essence rather than purely going for new players is important, and that "when you're thinking about any business model, premium, subscription, free-to-play, value has to exist. Whether it's a dollar, $10, $100 or $1,000, you have to [deliver] value, and always err on the side of delivering more value, not less."
Achieving that sense of value can be tough, particularly in a series like Battlefield that offers purchasable content in season passes and deluxe editions on top of a $60 base price. Just as long as those pools missing from The Sims 4's launch aren't eventually sold to us in a water-focused expansion, right?
