Advertisement

Destiny State of Service: Launch Day

This is State of Service, an ongoing review of the online service of a recently launched game.


Thursday, September 11 | T-minus 28 days until final verdict
Current State of Service: Good
Summary: After some connection issues at launch, Destiny's online performance has been smooth.

A limited number of Destiny players who jumped into the game on launch day ran into problems, losing connection to the game's servers or stalling out on loading screens. These issues were resolved and the servers appear to be functioning just fine now.

Members of the Joystiq staff have reported a clean bill of health for the servers we're playing on, across PS3, PS4 and Xbox One. On launch day, editor Danny Cowan was booted out of a mission because of a connection error, but he's not run into additional problems since then.

Otherwise, we've noticed that our game worlds appear to be underpopulated and every now and then we'll see excessive load times. We haven't encountered many public events in Destiny, with most of the staff reporting seeing just one during individual playtime. While worth noting, these aren't game-breaking issues.

This is the "Launch Day" installment of State of Service, while our Day Three report is due to hit tomorrow. Joystiq Reviews Content Director Richard Mitchell is working on our Destiny review and it will go live as soon as possible.

If you encounter any connection problems while playing Destiny, let us know in the comments, or on the Joystiq Twitter or Facebook accounts. Use the hashtag "#sos" and specify your platform, please.