And yeah, I left off the Stick and Rudder part when I said the title out loud because "Stick and Rudder: Oh yeah Star Citizen is a game I'm following!" would've sounded even stranger than "Oh yeah, Star Citizen is a game I'm following!"
Maintaining interest is an ongoing challenge with Cloud Imperium's crowdfunding project, though, at least for me. That's not to say that Star Citizen has been dislodged from atop my most-anticipated-games list. It certainly has not been and will not be, barring some sort of divine Star Wars: Galaxies 2 intervention. But man: Do you guys ever get tired of following alphas and check out entirely for a while?
As I was taking an impromptu sabbatical, quite a lot was happening in the world of Star Citizen. Arena Commander was updated a couple of times. There's now private match functionality, some bare-bones racing stuff, and there were of course the requisite crowdfunding milestones and a ship sale or two while I was off sailing the seas of ArcheAge.
Now that I'm in the loop again, though, it still seems that Star Citizen is an eternity away from being a full-fledged game beckoning seductively from behind that little black and white icon on my taskbar. What can I do, then, to rekindle and/or maintain my interest? That's the big question in today's column, and maybe some of you can answer it for me in the comments.
As I'm likely going to be some sort of explorer/trader when the full game launches, Arena Commander is little more than a diversionary teaser trailer, and unlike most teaser trailers, this one is lacking the best bits. AC leaves me wanting a much deeper and less disposable experience, but on the plus side it has inspired me to go back and replay some Wing Commanders and Privateer sooner rather than later.
Most of the community is pretty cool, mind you. But it only takes a few semi-anonymous keyboard cowboys to sour my experience, so this option is probably going to end up pretty far down my list.
There's certainly plenty of support in place for those last two, as Cloud Imperium has dumped more pre-launch lore and more in-universe information on its fanbase than I've seen in all my years following MMOs. Some of it will no doubt change as Squadron 42 and the persistent universe gets nearer to completion, but still. There's a ton of interesting angles and a ton of starting points for just about any type of in-game group you can imagine.
This is probably what will happen, barring any revolutionary ideas in the comments, and I'm OK with being somewhat more casual in my Star Citizen fandom going forward than I've been in months past. No matter which path I choose, the game is still a couple of years out by my estimation, so the thing I really need is the thing I've consistently lacked in nearly 40 years on this planet: