Bending the elements like folks do in The Legend of Korra is an intoxicating dream. Much as they did in the original Avatar: The Last Airbender cartoon, many people born in Korra's world can freely manipulate the four elements through martial arts. The Avatar, born into every generation to maintain the spiritual balance of the world Dalai Lama style, is the only one who can bend all four. Fire from your fingers, literally riding the wind, lifting up the earth to make an easy chair, and never needing a squirt gun; the promise of feeling unity with the physical world, even if you're just playing around, is mesmerizing. Who wouldn't want to do that?
That Platinum Games captures even a little of that feeling in its video game adaptation of The Legend of Korra is impressive, but physical fantasy is only one piece of the show's winning formula. Platinum's made a fun, flighty, sometimes infuriatingly pedantic game that's admirably old fashioned but disappointingly limited. The Legend of Korra is a strong body missing most of its heart.