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How a green hostage named Gary shaped Rainbow Six Siege

In developing Rainbow Six Siege, with gameplay centered around protecting or rescuing a hostage, Ubisoft looked to the real world for inspiration and guidance. That's the subject illustrated by the latest edition of "Behind the Wall," a series of behind-the-scenes looks at the game, published by Ubisoft.

"We actually had some GIGN (French special forces outfit Groupe d'Intervention de la Gendarmerie Nationale) members come visit the office to meet with us and play the game first-hand to verify that we were shaping the experience accurately," the post reads. "While a lot of people on our team are veteran FPS developers, at the end of the day we're just gamers and consulting with the real operators helps make sure that we're doing it right. We get to ask them a lot of questions and get great feedback."

Siege's developers tested this early with a dummy model - a muscular male with a flat green texture referred to as Gary. "[Gary] became the new focal point of each round and people seemed to actually care about him. As the matches would proceed, dev team members would rally for Gary's sake, and speak about him after the rounds as if he were another player in the game," the Behind the Wall article states. "The objective became central to the memories and stories created while playing a round, something that had never happened before."

We'll see how attached players become to the final product when Rainbow Six Siege launches next year.

[Image: Ubisoft]