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Ubisoft beats Q2 projections, reports digital revenue surge

Danny Cowan, @db_cowan
October 30, 2014
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Ubisoft revealed today that it earned 124.1 million euros (approximately $156.6 million) in revenue during the second fiscal quarter of 2014 ending September 30, marking a decrease of nearly 43 percent compared to the €217.7 million ($274.8 million) earned in the same quarter last year. The report beats projected quarterly revenue of €85.0 million, however, and represents a sharp rise in sales for the first half of 2014-15.

Ubisoft earned a total of €484.2 million in revenue during the first half of 2014-15, putting it far ahead of the €293.3 million reported during first-half 2013-14. The company attributes its gains to continued sales of Watch Dogs and other flagship releases.

"The very strong momentum we saw at the beginning of the fiscal year carried on into the second quarter and enabled us to once again exceed our performance expectations," Ubisoft CEO Yves Guillemot said. "Ubisoft continued to capitalize on the popularity of new consoles, the successful launch of Watch Dogs, the quality of its back catalog and the considerable growth of the digital segment. Consequently, our operating income and cash flows improved significantly during the period."

Ubisoft additionally reports a 90.4% increase in digital revenue for the first half of 2014-15, compared to last year's results. The company earned €113.7 million during the period from back-catalog sales, and reports €134.7 million in total digital revenue for first-half 2014-15.

Reported sales by platform indicate that Ubisoft earned 21 percent of its quarterly revenue on the PlayStation 4, while Xbox One sales account for 9 percent. PlayStation 3 platform sales pulled in 19 percent, PC revenue clocks in at 17 percent, and Xbox 360 game sales earned 16 percent of Ubisoft's Q2 revenue.

[Image: Ubisoft]











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