Disney Infinity and its array of collectible figures since launching in August 2013.
It's not all been plain sailing for Disney Interactive this year, after the division reportedly laid off around 700 employees in March 2014, roughly a quarter of its staff. Disney Interactive President James Pitaro said at the time, "These are large-scale changes as we focus not just on getting to profitability but sustained profitability and scalability."
A month later, Pitaro revealed Disney Infinity had notched 3 million starter pack sales and an estimated $500 million in revenue. The game's follow-up, Disney Infinity: 2.0 Edition, launched with a Marvel-boosted line-up in mid-September. In its financial statement, Disney said the sequel's shorter window ahead of the fiscal results "partially offset" the Interactive division's Q4 profit of $18 million, which was still up from the previous year's figure of $16 million.