The Daily Grind: Could a non-combat MMO be compelling?

Justin Olivetti
J. Olivetti|12.10.14

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The Daily Grind: Could a non-combat MMO be compelling?
As much as I like being the action hero in MMOs, even I must admit that the ratio of combat to non-combat activities is lopsided to the extreme. Some days I feel like I'm playing an endless kill simulator that doesn't allow me to live in these virtual worlds so much as attempt to murder most of what is in them.

So sometimes I think about MMOs where combat isn't just marginalized but non-existent. Could it work? Sure, we have seen titles like A Tale in the Desert and Myst Online replace combat with community crafting, but such games are so few in number and under-populated.

What do you think? Could a non-combat MMO be compelling? Would you play a game that was heavy on sandbox elements but had no fighting?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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