Absolution, are silly, taxing, and deft at giving you options, but they're about as subtle as Godzilla's Tokyo vacations.
Square-Enix Montreal's new iOS and Android spin on the series, meanwhile, is softly smart and marvelously complex despite its simple exterior. On the face, Hitman Go seems to be all style and no substance, devoid of the chewy, strategic flexibility offered by the console games. Rather than mimic the polygonal 3D style of Hitman as Square-Enix has done with other iPad-ized console/PC spin-offs like Deus Ex: The Fall, Square-Enix Montreal presents Go as a board game, complete with wooden boards and tiny plastic figures that look like tokens straight out of a Risk box. The motif is appealingly sleek, replacing the gaudiness of I/O Interactive's Absolution with primary colors and white space. Even the menus where you select which level to play – the initial release comes with five "boards," the last of which is actually based on Hitman: Blood Money – look hot, with the little mocked up board game box inviting you to paw at the touch screen.