says. It is a horror game, in a sense.
"It is intended to be scary or unsettling or lonely, but I don't think it will be compared to Resident Evil or Amnesia," Saltsman tells Joystiq. "The thing I'm most interested in right now is, what if the people in a roguelike-type scenario weren't heroes and could not become heroes ... how do they manage? I like that feeling of vulnerability more than the feeling of 'horror' exactly. As a team we're definitely investigating things that are lonely and vulnerable and beautiful more than 'scary' so far, I think."