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GungHo strikes publishing deal with Skulls of the Shogun dev

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Puzzle & Dragons creator GungHo Online Entertainment America has secured a deal to publish games from 17-BIT, developer of the multiplatform tactical strategy game Skulls of the Shogun and the upcoming Galak-Z: The Dimensional.

GungHo notes that it established the relationship in order to "[deliver] classic game experiences with modern technologies and hardware." The company previously partnered with developer Grasshopper Manufacture to produce PS4-exclusive Let It Die.

"17-BIT's dedication to re-energizing classic genres for next-gen gaming fits perfectly with GungHo's core values and notably expands the breadth of our game portfolio," said GungHo America CEO Jun Iwasaki. "We pursued this partnership because we have high expectations for the developer and are eagerly awaiting to collaborate on their next major release."

Galak-Z is due to launch this fall for the PlayStation Vita, PS4, and PC platforms.

[Image: 17-BIT]

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GUNGHO ONLINE ENTERTAINMENT AMERICA ENTERS PRODUCT PARTNERSHIP WITH INDIE DEVELOPER 17-BIT

EL SEGUNDO, Calif. - October 27, 2014 - GungHo Online Entertainment America, Inc. (GOEA), a multiplatform publisher for the online gaming community, today announced that the company has entered into a partnership with premier independent developer 17-BIT to promote and publish future titles. 17-BIT is responsible for the turn-based tactics game Skulls of the Shogun and the upcoming sci-fi shooter title, Galak-Z: The Dimensional.

With the 17-BIT publishing partnership, GungHo Online Entertainment America continues to establish itself as a growing and diverse publisher targeting both casual and hardcore gamers. This partnership continues the company's growth in the West following the success of its top-selling mobile game Puzzle & Dragons, as well as continued buildup for the launch of Grasshopper Manufacture's highly anticipated game LET IT DIE, exclusively for the PlayStation®4 computer entertainment system.

"17-BIT's dedication to re-energizing classic genres for next-gen gaming fits perfectly with GungHo's core values and notably expands the breadth of our game portfolio," said Jun Iwasaki, CEO of GungHo Online Entertainment America, Inc. "We pursued this partnership because we have high expectations for the developer and are eagerly awaiting to collaborate on their next major release."

The partnership allows 17-BIT to be fully devoted to developing games that aligns with their overall company goals - delivering classic game experiences with modern technologies and hardware.

"We're thrilled to announce our partnership with GungHo Online Entertainment America, and a shared vision of bringing core gaming experiences to the global market," said Jake Kazdal, CEO of 17-BIT. "Bridging our years of AAA development experience and GOEA's broad reach and excellent track record, we hope to together define a new generation of top-tier entertainment."

For information on GungHo Online Entertainment America, visit www.gunghoonline.com.

For more information on 17-BIT, visit www.17-bit.com.

ABOUT GUNGHO ONLINE ENTERTAINMENT AMERICA

GungHo Online Entertainment America is a multiplatform publisher dedicated to delivering the best titles, content and support for the online gaming community. Established in 2012 and led by former Square Enix and XSEED Games executive Jun Iwasaki, GungHo Online Entertainment America is the US division of GungHo Online Entertainment (GOE), an established Japanese publisher. GungHo Online Entertainment America's content partners include leading developers Grasshopper Manufacture, Game Arts, Acquire, and Gravity, all of which are subsidiaries of GOE. GungHo Online Entertainment America publishes and distributes network-oriented games for console, handheld, mobile, tablet, and MMO-style games for PC. GungHo Online Entertainment America is located in El Segundo, CA. For more information, visit www.gunghoonline.com.

ABOUT 17-BIT

17­BIT is a boutique independent video game developer specializing in revitalizing classic genres with cutting­edge gaming experiences. Founded in 2009 by game industry veteran Jake Kazdal, 17­BIT aims to deliver iconoclastic games that challenge the expectations of 2D gaming. Including his years at Sega in Tokyo and Electronic Arts in Los Angeles, Kazdal brings decades of experience to the company's offices in downtown Seattle. With bold, eye­catching art and broad audience appeal, 17­BIT creates fresh game experiences that hearken back to the 16­bit era of consoles, but with the power and high definition of modern hardware. 17­BIT's debut title was the critically acclaimed Skulls of the Shogun for Xbox Live Arcade, Windows 8, and Windows Phone.

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