'Tekken 7' is built for spectacle and spectators

Tekken's Katsuhiro Harada explains entry no.7, and why Tekken VR is its own challenge.

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    The Tekken series has now reached its seventh major iteration. It's already in arcades, but at E3 2016, Bandai Namco confirmed an early 2017 launch date for both Xbox One, PS4 and PC. The game has evolved to include a gentler learning curve, more cinematic scenes blended into the story mode, as well as adding slow-down to those nail-biting final moments to make them all the sweeter. Oh, and a certain street fighter called Akuma. We asked Katsuhiro Harada, the outspoken producer of Tekken to explain the changes -- as well as the challenges of combining a pedigree fighting series with virtual reality.

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    Mat once failed an audition to be the Milkybar Kid, an advert creation that pushed white chocolate on gluttonous British children. Two decades later, having repressed that early rejection, he moved to Japan, learned the language, earned his black belt in Judo and returned to UK, and soon joined Engadget's European team. After a few years leading Engadget's coverage from Japan, reporting on high-tech toilets and robot restaurants as Senior Editor, he now heads up our UK bureau in London.

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