Orth says the general control scheme, such as player movement and menu navigation, hasn't changed much -- but thanks to the Vive's motion controls, object interaction is an all new experience. "Reaching out for oxygen canisters, audio logs, terminals, collectibles, debris etc. with your arms while simultaneously micro-tuning your movement on the Wand pads and managing your oxygen adds an incredible new layer to the game that changes it fundamentally," Orth said on the ThreeOneZero blog, "For many of us on the team, it's our favorite way to play."
The game didn't get the full roomscale VR treatment, though -- Adr1ft on HTC Vive supports sitting and standing experience only. That actually makes a lot of sense, considering the zero-gravity gameplay. The developer also left in the original gamepad control scheme, for players that prefer a more casual experience. Don't want VR, but still want to get lost in space? You're covered too: the game is also available on PlayStation 4, and launch on Xbox One later this summer.