Brian Shea

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Stories By Brian Shea

  • For a good time, call Devolver

    Founded in 2009 in Austin, Texas, Devolver Digital has gained a reputation for introducing the mainstream audience to games with undeniable personality that might have otherwise been overlooked. "When you read Twitter and you follow a bunch of game developers, it's easy to forget that most people outside of this bubble don't really know of many of the games that you hear about all the time. The concept of 'indie' games is still mostly unknown," Mark Foster of Titan Souls developer Acid Nerve told Joystiq. "Devolver kind of breaks out of the bubble and draws more attention to it – makes more people aware that these smaller budget games exist and that some of them are awesome."

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  • How PlayStation Plus went from maybe to must-have

    When PlayStation Plus was announced in 2010, it was difficult to understand why PlayStation 3 owners would feel motivated to pay for a premium tier to the service they had been enjoying for free. Four years later, the Instant Game Collection has provided plenty of incentive to pony up the annual PlayStation Plus fee, thanks largely to how the team behind the Collection decides what games are made available. "There is a lot that goes into finding the right mix of titles for each month's Instant Game Collection, but the goal is to deliver a solid lineup that has something for all different types of gamers," John Koller, vice president of platforms marketing at Sony Computer Entertainment of America told Joystiq. Koller says a major goal in determining the PlayStation Plus lineup is to retain current subscribers and grow new subscriptions through making the service a "no brainer" for owners of PlayStation platforms. "We look at a variety of different things to deliver a lineup that will provide amazing shared experiences, including the most popular genres for our members and fan requests."

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