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Stories By Champions Developer

  • Official Champions DevBlog: Randy Mosiondz, lead designer on roleplay and gameplay

    It's been on a short hiatus, but Massively's official bi-weekly Champions Online DevBlog has returned with a column from lead designer Randy Mosiondz concerning the balance between roleplay and gameplay. If you happened to have missed the previous entries, simply follow our Champions Developer posts and easy access to even more thoughts and commentary from the likes of Randy Mosiondz, Bill Roper and Jack Emmert.

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  • Official Champions DevBlog: Randy Mosiondz on laying a foundation

    Hello and welcome to the third issue of the Massively.com hosted official Champions Online developer blog! If you happened to miss the last one featuring Bill Roper on storytelling, you can find it right here. Remember, we should be seeing a developer post about twice a month between now and launch day. So if you're interested in following developer insights directly from their own fingertips make sure to follow our very own Champions Developer blogger, who will be doing the honors of posting your bi-weekly dose of DevBlog goodness.

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  • Official Champions DevBlog: Design Director Bill Roper on Storytelling

    Hello and welcome to issue number two of the Massively.com hosted official Champions Online developer blog! If you happened to miss the first one featuring Jack Emmert, you can find it right here. Remember, we should be seeing a developer post about twice a month between now and launch day. So if you're interested in following the insights straight from the team make sure to follow our very own Champions Developer blogger, who will be doing the honors of posting your bi-weekly dose of DevBlog goodness.Today Bill Roper lays down some details on how Cryptic Studios is enabling a deeper sense of story in Champions Online. It's all pretty interesting stuff, and you can check it out after the cut!%Gallery-17946%

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  • Official Champions DevBlog: Jack Emmert on "Why do another superhero game?"

    var digg_url = 'http://digg.com/pc_games/Jack_Emmert_Explains_Why_make_a_new_superhero_MMO'; Welcome, faithful readers, to the first of a series of developer blogs that will be hosted on Massively.com. In conjunction with the good people at Cryptic Studios, Massively will be playing host to insights directly from the developers themselves! We should be seeing a developer post about twice a month between now and the launch of Champions Online. If you're interested in following the insights straight from the team make sure to follow our very own Champions Developer blogger, who will be doing the honors of posting these interesting screeds.This morning we present the first in our Champions DevBlog series, written by Mr. Jack Emmert. Mr. Emmert is head of Cryptic, the force behind not only Champions but the much-anticipated Star Trek Online as well. Our first DevBlog offers up insights into why the company has taken on 'yet another' superhero game. Mr. Emmert explains why they've chosen to don the tights again, and looks back to their work on City of Heroes for inspiration. Read on below the cut for our first official Champions Online DevBlog!%Gallery-17946%

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