PS3 Fanboy interview: Eye of Judgment's Yusuke Watanabe
A couple of weeks ago, we helped unveil the first look at the upcoming expansion for Eye of Judgment, Biolith Rebellion 2. Since then, Sony has been slowly unveiling more and more juicy details about the new cards on their official blog. Today, we are happy to present an interview with the creator of Eye of Judgment, Yusuke Watanabe.How did you originally come up with the idea for The Eye of Judgment? Was it always planned as a PS3 game? The trigger was a demo of the CyberCode's image recognition technology, originally developed for use on PC. We transplanted CyberCode to PlayStation format so I could share my surprise with as many users as possible. We worked with CyberCode based on the technical information of PlayStation 3 that, at the time, had just started becoming open, and based on the findings, we found that PS3 was the best console to maximize the potential and appeal of The Eye of Judgment in terms of the specifications.Has Sony thought about releasing a higher quality gameboard? The fabric one is nice but is lacking for people who play on the ground or uneven surfaces. Through a trial and error process using many kinds of materials, the fabric material was the only mat that cleared our standards for endurance, storability, design, and cost. However, we are very interested in creating a high quality luxury mat or board to encourage heated matches.
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