Dan O'Halloran

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Stories By Dan O'Halloran

  • BlizzCon 2010 Opening Ceremony liveblog

    BlizzCon 2010 is upon us and, as is customary, Blizzard will use its Opening Ceremony keynote to kick off the event – of course, WoW Insider already kicked things off last night at its annual meetup, but let's not stray too far from the purpose of this post. Things get underway, right here, at 11AM PT (we've posted handy alternative time zones for you below). Check back then for all the latest from Blizzard: from the impending WoW expansion, Cataclysm, to future StarCraft 2 installments, to the much-anticipated Diablo 3. Maybe something about that long-in-development unnamed MMO? Well, that would be nice, wouldn't it? 08:00AM - Hawaii 11:00AM - Pacific 12:00PM - Mountain 01:00PM - Central 02:00PM - Eastern 07:00PM - London 08:00PM - Paris 10:00PM - Moscow 03:00AM - Tokyo (October 23)

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  • News from the Starcraft II panel at the Blizzard Invitational

    var digg_url = 'http://digg.com/pc_games/Starcraft_II_info_explosion'; Amid all the hype for Diablo 3, you may have missed hearing about the StarCraft II developer panel helmed by Blizzard's Rob Pardo at this weekend's Worldwide Invitational in Paris. Joystiq was there to catch all the details on the latest build of the game. See what team Blizzard had to say about the newfound power of the Zerg Queen, the upgraded Protoss Mothership and the reason behind de-emphasizing heroic classes. All this after the jump.%Gallery-3311%

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  • Starcraft II WWI '08 panel part 4: Q&A

    Q&A with Rob PardoQ: How will the planet systems be used?A: The star map in the story campaigns is you mission selector. You will explore the story and have a lot of different paths to follow. You can choose from 2-7 missions depending on where you are in the story. There is a starmap in all three campaigns. but different for each race. For example, in the Terran campaign you will take a lot of mercenary missions for money to pay for technology.Q: What role will hero and multiclass players play?A: We are de-emphasizing heroes in Starcraft2. That's what Warcraft 3 is for. There will be some missions where you play named characters like Raynor, but not much. Mostly dialogue and story characters, not much as gameplay chars.Q: Is the Zerg building infestation ability working on Protoss?A: Yes.Q: Will there be an Apple and PV version release at same time?A: Yes, all of our PC games will also be available on Macs.Q: Is there a Terran version of Queen/MothershipA: No. Mothership not as unique as Queen and players can build multiple Motherships.Q: What role is the roach unit supposed to have?A: It doesn't have much health, but it does have very high regeneration. Its good to go up against enemy units with low damage output like marines, zealots, etc.Q: Is the black hole still planned for the Protoss?A: It used to be on the Mothership, but was taken away when the Mothership became a defense unit in the development of the game. It may come back later in a different way in the development process but no promises.Q: What lies ahead in the evolution of units?A: The Terran Thor unit is hard to find a role for. Right now it is much like the sieg tank/battle cruiser. It could get more abilities to differentiate it.Q: The Merc Haven can't train reavers, just enables you to build them. Why?A: The Merc Haven has gone through five or six designs, but we never fell in love with one. It needs more tinkering.Q: What kind of units will come out from Protoss infested buildings?A: I misspoke earlier. They [the Zerg] cannot infest Protoss buildings, but we're still deciding for sure.Q: Will the Ghost unit get telekenisis or telepathic abilties like in the books and manga?A: There is much experimentation right now with the unit and it's centered around the lore. There is a good chance, yes.Q: Is it possible to play the story line in co-op mode?A: No. It's been discussed, but it's too difficult to have two players both be the main character.That's all from Paris. We'll have some hands-on write ups with the new Zerg demo they have set up. Check back soon.

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  • Starcraft II WWI '08 panel part 3: Terran

    The Terrans and their BFG's Pardo then moved on to the final Starcraft race, the Terrans. The theme here they wanted to push was guns, guns and more guns. No Queen or Mothership here, just lots of units with lots of firepower.The first unit Pardo talked about was the Jackal. It's a fast, mobile firebat that spits out fire lots of splash damage. With its speed and mobility it has the potential to take a big chunk out of your opponent's forces.The next unit was The Thor. It's a large ground assault unit with two abilities. In addition to its anti-air flak cannons, it can self-repair. And if it is destroyed, its wreckage stays on the battlefield and can rebuild itself. No Hero for you!Finally, Pardo talked about some larger issues about the game they were working with. They didn't want the game to too heavily emphasize micromanaging units. They want players to have time to deal with the macro issues of resources, expansion and strategy. So they designed most units to be simple movers and shooters, not like the more complex units of Warcraft 3. They also de-emphasized Hero classes for the same reason. Hero characters will mostly be met in the single player story mode and even then, as characters to talk to instead of taking control of them in battles.In terms of development, the team is focusing currently on spell casters and special abilities that come later in the game as well as upgrades for base units. The story campaign is about one-third done.The last point Pardo wanted to make before the panel was open to questions was about the evolution of Battle.net. With the release of SC2, Battle.net will be transformed to become what they hope is the premiere gaming platform for PC online play. NEXT: Q&A with Rob Pardo ===>

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  • Starcraft II WWI '08 panel part 2: Protoss

    The Protoss are a force to be reckoned withPardo moved on to talk a bit about how the Protoss are progressing in the development of the game. Their psionics are the key theme to their race and Blizzard pushed that further, but also pulled back on the emphasis on spellcasting.First he showed an example of their new force field ability used to control the battlefield. A video showed a swarm of zerglings rushing a Protoss base, but the Protoss force threw up a series of connected force fields that formed a funnel forcing the zergs into a choke point where they were easily destroyed.While high damage Protoss spells like Psi Storm are returning, Blizzard also wanted to introduce some early game casters. Nullifiers were mentioned. And Stalkers were given a teleport ability that had interesting strategic potential. In another video of game play, force fields were raised forcing an attacking army to go around it. The Stalkers then teleported themselves to the other side of the force fields, behind the attacking army, and took them out from behind. The return of the MothershipThe Protoss Mothership also makes an appearance. While not as powerful as the Zerg Queen, it has been given powerful support abilities. It is now a mobile battlefield teleporter, able to zap in troops to wherever it is at. It is also heavily armored and has an emergency ability called Time Bomb which renders it immune from damage for a short period of time. Since it isn't as versatile as the Zerg Queen, Protoss players will be able to have more than one Mothership in play at once. NEXT: The Terrans and the diminishing Hero ===>

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