Edmund Ingham

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Stories By Edmund Ingham

  • Copenhagen Calling - Denmark Has A Thriving Start-up Scene To Rival Its World-Beating Business Culture

    Danes have a fantastic reputation as businesspeople; the country regularly tops surveys and lists of the best places in the world for work culture and work / life balance, even prompting Presidential candidate and Senator Bernie Sanders to ask "why can't we be more like Denmark?" leading Hilary Clinton to exclaim in reply "I love Denmark!" Sanders' view of Denmark as a Socialist utopia and Clinton's objection that Denmark is too small to be comparable to the States is only a small part of the Danish story however – it's true that Denmark has some of the highest taxes in the world which support an egalitarian and generally flat hierarchical structure within most work places and keeps employment figures close to 100%. In Denmark it's hard to slip outside of the system but although many would argue high taxation and conformity are anathema to entrepreneurs, its capital Copenhagen is becoming as open and receptive to new ways of thinking as it has ever been. The city in which Kierkegaard lived and attended University is renowned for its protestant values but is above all else tolerant and a breeding ground for new ideas, which has allowed a thriving start-up scene to spring up over the past decade, attracting international talent and disrupting entire industries, both at home and abroad, and particularly in the fields of search and discover and workforce management -it's influence often spreading to the States to an extent that might surprise Hilary. Taylor Ryan, who was born and grew up in Washington DC, is an American who has experienced the explosion of Danish startup culture first hand after joining Planday, a shift scheduling and workplace management solution that was first launched in 2004 by current CTO Mikkel Lomholt who was working shifts at a nightclub at the time. Frustrated by employee no-shows, issues with payroll and the rigid nature of the working hours, he decided to build a tool that could handle the entire organisational side of a business' staffing requirements. In January 2005 Anders Frederikson joined as Sales Director and as the business grew and grew, Cristian Broendum joined as CEO and investor in 2011. The business won 3 of Danish daily business newspaper Borsen's coveted Gazelle awards in recognition of its being amongst Denmark's fastest growing businesses and won investment from Creandum, a Danish VC firm, in May 2014, before completing a Series B funding round raise of $14 million, backed by Just Eat founder Klaus Nyengaard, Creandum, SEB Private Equity and Angel investor Arthur Kosten, just a few weeks ago. Taylor joined Planday a few months before the completion of the Series B; "now we're the talk of the town", he told me. The company has offices in Islands Brygge, near the City centre, an area often referred to as "Startup Village" and home to a large number of early stage startups, all hoping to replicate the success of Planday. It's a competitive environment and ensures that high standards have to be maintained if companies are to succeed, which in turn helps cement Denmark's growing reputation as a startup hub. "Planday took a business idea – improving workforce management and making it more agile, responsive and flexible – that nobody out there could get right. Planday built a system that can cope with the changing needs of the workforce and we're betting that the market is going to love it.", says Taylor. "The great thing about Planday is that it's a system that suits millennials down to the ground and millennials are going to form the bulk of the workforce and control the workplace for the foreseeable future", Taylor says; "many young people work 2 or 3 jobs, and they expect to be able to have the tools to juggle projects around, move shifts, swap shifts, bid for lucrative shifts, and know when and how much they are getting paid. They expect this as a minimum requirement and Planday is one of the few services that matches their expectations across the board." "Likewise, employers want to pinch every penny, they don't want to lose revenues thanks to no-shows, or because staff are de-motivated because they don't feel supported." Although he spent nearly a decade working the start-up scene in DC, Taylor regards himself as lucky to have found a job at such a high-growth startup so quickly in Copenhagen. "I saw the opportunity and jumped on it", he says. "The growth is extraordinary – for example, Planday has doubled their staff numbers over the past year." The "supercool" (he is adjusting to European startup lingo well) startup friendly offices spread out over 3 spacious floors "have their own kind of magic, it feels like we're working on something really special here" he says; "people here really dig what they do." A criticism often levelled at flat business structures is that staff lack motivation, preferring to work shorter hours and prioritising life away from the office, but Taylor says he sees none of that happening in Copenhagen. "It's not true what they say that people here work shorter hours – people are putting blood, sweat and tears into these projects – I've never seen people leave early, or even look like they might want to – people are desperate to succeed and prepared to do whatever it takes" he says. There are plenty of after-hours events, usually "filled to the gills, you're lucky to get a seat in the venues at all" and mentoring schemes; "it's crazy, everyone wants everyone to succeed!" And that is what is happening – Denmark is a small country which means international expansion happens early – Planday has recently opened an office in New York, and it is generally de rigeur for ambitious Copenhagen startups to have a presence in Sweden, London, Spain, Italy and France. "There has definitely been an influx of funding over the last few years and the scene here is exciting – it's a ride I'm happy to be on – I don't know where it will end but I'm just happy to be on it", says Taylor. One of his favourite aspects of working life are the group lunches where "you can end up sitting and talking to almost anybody from the company – everybody is approachable, from the CEO to the newest intern – it opens up communication channels and makes everything seem friendlier, but it also means new ideas are picked up and integrated quicker." Planday and many other companies in Copenhagen, like Peter Muhlmann's TrustPilot, which has raised in the hundreds of millions, a lot of it from New York based investors, are blazing a trail. Food for thought, Hilary?

    By Edmund Ingham Read More
  • Wine Merchants Across The UK Are Collaborating With Disruptive Tech Startup That Wants To Be The Amazon Of Wine

    A confident founding team with a simple business idea that executes fast and well can go a long way. In early 2015 Londoner Tai Alegbe and a friend were discussing his friend's decision to go on a "booze cruise", visiting a few vineyards in France and bringing back as many bottles as his car boot would allow. To Tai, it sounded romantic, so he was surprised that neither his friend or their partner were looking forward to it at all. "All that driving, the cost of the petrol, it's killing me man". It got Alegbe, a wine buff himself having studied for a WSET Certificate and actively looking at ways to get more involved in the industry, thinking. Why couldn't his friend buy the wines online? He searched for some of the bottles his friend mentioned, and he tracked them down to an independent, emerging wine merchant in the UK. A few weeks later he launched Baacco, an online marketplace for wine lovers. Alegbe comes from an entrepreneurial family. His parents and his twin brother were making a living founding and running businesses. So why couldn't he? "Marketplaces are eating the world", he says, and he's right. Talk of digital disruption in today's world is cheap but besides social networking and its raison d'etre, advertising, the Internet does 2 things exceptionally well; ecommerce and price comparison. Know this, and you are halfway to success. Fortunately, Alegbe had the right contacts and was able to put together a founding team with a wealth of experience, including two ex-Just Eat technical engineers and an ex Open Table employee, with years of experience operating digital marketplaces. Alegbe himself cut his teeth as a derivates trader in the City of London, at the same firm as Ryan Shaw, founder of Shoreditch Vape. Together they have formed a What's App group of young, hungry entrepreneurs, encouraging each other to push the envelope and demand more from themselves. Baacco targets smaller wine merchants whose online presence is relatively minor, unlikely to be found by the casual browser looking for their next bottle of something other than what's on offer at their local supermarket, or tired of trips to Majestic to pick up the same old vintages they've bought before. The plan is simple – to aggregate a list of the UK's best independent wine merchants and list their products for sale. When a purchase is made, Baacco pays the merchants using its proprietary fulfilment system and the merchants arrange delivery (although as things progress Baacco say they may well take more responsibility for aggregating deliveries also). The merchant pays a small commission to Baacco each time a sale is made; a small price to pay for listing on a site that pitches them into a much larger marketplace, using powerful SEO techniques and aggregation to create what the founders hope will become an instantly recognisable brand. Baacco are at pains to execute in traditional startup style. After spending time on the Oxygen and Mass Challenge accelerator programs (where they still use the free office space) the team have developed an algorithmic search engine they call "Decanter". Another algorithm geared towards personalising the customer experience? "It's even more clever than that", says Alegbe. It takes the hassle out of searching and promotes the brands the customer is most likely to want to buy based on their browsing habits. No off-putting surveys which "only take 10 minutes" to complete. Currently customers can choose from nearly 15,000 bottles of wine from 60 merchants, but Alegbe says "we should reach the 50,000 bottle mark in the next couple of weeks." He has just been on the phone with a large merchant who want to launch their new Champagne brand on the site, he tells me. Time is of the essence; "we are very confident we're onto a good thing here", Alegbe says. Surprisingly, despite the fact that the global wine industry is twice the size of the music industry there is no Amazon or Alibaba for wine lovers. Apple Wines, anyone? Alegre admits to being delighted to have found a gap in the market as "obvious as this one; there are some competitors out there and so to an extent it's a race against time, but it's about making sure we are doing things properly. We've got the right experience, our team has a proven track record in making online marketplaces work, and not just any platform but a unicorn like Just Eat. We've taken some private investment from friends and family and we're looking to wrap up a seed round later in the year". "It's a technical challenge first and foremost", he continues, "we've made sales from day 1 and the merchants we talk to can see the opportunity – they don't take much convincing – now we need to build out the platform, add features, and make sure we give the customer the best service we can." Alegbe's excitement and mantra that "we are onto a good thing here", is contagious. The company has, he says, achieved a pre-money valuation of £1m. He has no hesitation in challenging Baacco to be London's next food and drink Unicorn. No doubt he'll be keeping his twin and his WhatsApp group updated on progress, although, as he puts it, "it's a team effort - I'm lucky to be working with such amazing co-founders." It does seem like a corking opportunity; so raise a glass to Tai and the team. And if you don't have a bottle handy, you know where to look.

    By Edmund Ingham Read More
  • NORA's Not The Only Agent Fighting Casino Crime

    "In Vegas, everybody's gotta watch everybody else. Since the players are looking to beat the casino, the dealers are watching the players. The box men are watching the dealers. The floor men are watching the box men. The pit bosses are watching the floor men. The shift bosses are watching the pit bosses. The casino manager is watching the shift bosses. I'm watching the casino manager. And the eye-in-the-sky is watching us all." Few people have put it better than Ace Rothstein, the curmudgeonly protagonist of Martin Scorsese's classic film "Casino". While we may have become accustomed to taking most Hollywood blockbusters (especially ones starring Robert de Niro, bless him) with a pinch of salt, this particular quote comes with a grain of truth to it too. Casinos and crime, crime and casinos – the two are hard to separate, they seem to come as a pair – and not the kind of pair you'd want to find in your poker hand. Wherever you find vast sums of money changing hands faster than you can shout Pontoon!, you are going to find people trying to poop the party. Under the table, under the radar, and often under the influence, casinos can seem like a criminal's paradise – their dream ticket – so spare a thought for the real people working to keep our asses – and our assets – covered. How do they do it? Let us count the ways; there's the good old fashioned Ocean's Eleven style heist – complicated, risky, and outrageous – but it does happen from time to time. On a more basic level you have your common or garden "stick 'em up punk" gun toting thugs, your super-smart table tricksters, your cyber security thwarters – and your inside-jobs. Bad guys just never seem to learn that crime doesn't pay. So what can casinos and casino owners do to create better security? Well, it involves more than using a hammer as a deterrent for starters, but it does start with security guards, any casinos first, and usually best line of defence. Many will be armed, and that often does the trick - criminals are naturally cowardly – more William H Macy in Fargo than George Clooney in Ocean's, and the thought of a shootout spooks them. Phew. Good security guards are literally worth their weight in gold – but they can't be absolutely everywhere at once, so cameras are installed that monitor everything that moves – as well as everything that doesn't (like late night bachelor party victims who've had one too many Martini's and passed out). Facial recognition, software that can read number plates and databases of suspicious persons or repeat offenders come as standard these days, but even so, like De Niro says, somebody has to monitor the cameras, and also the technology can fail or be prone to reliability issues. Then there's the insiders – casino staff - who, it's estimated, may be responsible for half of all casino crime. Exhaustive background checks and careful monitoring are the best remedies, but the enemy within can be hard to spot – nobody wants to believe the guy they trust like their own mother would do the dirty on them – and casino owners are just the same – plus it calls their judgment into question. Finally, there's the patrons. It's easy for them to be tempted to do something crazy in the heat of the moment. So meet NORA – NORA stands for Non-Obvious Relationship Analysis and as well as identifying previously unseen interactions between known criminals and potential accomplices, NORA can perform criminal record checks in the blink of an eye. RFID is another game-changing tech development helping the cops catch the robbers – chips are inserted into higher stake gaming chips, and carefully scanned before winnings are handed over. The reason why I know all this is because – spoiler alert – many online casinos are launching their own blogs, with posts like this one, all about crime prevention and cyber security. It makes for pretty fascinating reading, and acts as another handy deterrent too – I challenge anyone to read these guides and still fancy their chances of getting one over on security. There are case studies galore showing how casinos are learning about criminal behaviour – and increasingly using tech to combat the latest tricks. In reality most of us punters hit the card tables for a good time, a bit of a thrill, and to inject a bit of Hollywood into our occasionally mundane lives – but crime capers are best left to the silver screen. A quick trawl through the history of casino security is a bit like reading the security cards on planes – you'll probably never have to use the instructions you read, but hey – better to be on the safe side, right? Some people never learn – but for the rest of us, it's good to know that Joe Pesci got a makeover - security got an upgrade – and the stories about people like Darvon Hibbler and Corey Wright, and Anthony Carleo – who tried to sell his stolen chips to undercover police, are entertaining – best leave it to the actors, 'eh fellas?

    By Edmund Ingham Read More
  • YourWelcome - The Bespoke Tablet that Lets Airbnb & Short Term Let Hosts Offer Guests A More Personalised Service

    Airbnb is going nowhere and neither is the short term home lettings market, so is it time to consider how best to start "disrupting" this new / old paradigm? One firm that likes to be ahead of the game has already begun the process, creating a subscription service that allows homeowners to use a bespoke tablet to post videos, recommend services and keep track of their guest's movements all through an app. They say they are in it for the long haul and can roll their product out not only on a B2C but a B2B basis via hotels and managed apartment lettings agencies – meet YourWelcome. Paul Loram and Henry Bennett have run businesses before but none quite like YourWelcome, which is their first move into Property Tech, or Prop-Tech as it's become known as the industry has gathered pace, particularly when it comes to the disruption of mobile and online services, and the customer experience. The two co-founders joined the Pi-Labs accelerator at Second Home, the creative entrepreneurial and startup hub near Liverpool Street station, which gave them a chance to work with Faisal Butt, the property accelerator's founder. Bennett says he thinks they must have "got through a year's worth of work in just over 3 months." YourWelcome's plan is to provide their customers, people or businesses offering short term accommodation either through Airbnb or a similar concierge-style service, with a free tablet in exchange for signing up to YourWelcome; the tablet comes with just the YourWelcome app built in which offers a range of features and services. You start by recording a welcome message for your guests, posting instructional videos and providing links to local services and events such as restaurants, theatre tickets and taxis – YourWelcome has a number of cut price deals in place with service providers such as London taxi firm Addison Lee and hope to provide customers with an additional revenue stream this way. The team recently raised £400k at a valuation of £2m – Bennet says that they could have taken as much as £3.2m in the first round but decided to give less of the business away by taking less investment although there is a possibility they will complete a second fundraising round later this year. The USP and differentiator is the device – YourWelcome have their own devices built – around 1,000 are being shipped across the Atlantic as we speak – at a substantially lower cost because they only require a simple operating system to run their app. "Asking a guest to use their own devices to download a bulky app or trying to hold a conversation with them across 3 different platforms; texting, WhatsApp, or the Airbnb interface for example, just to tell them the Wi-Fi code or recommend a restaurant makes for a terrible service for both host and guest", says Bennett "Our vision is that the guests arrive and on the table there's a bottle of wine or some kind of welcome gift, and also the tablet – once the guests have logged into the tablet they can signal their arrival to the host who is probably worrying and wanting to check if they have arrived safely – this way they can know straightaway that everything is ok. Every aspect of the trip can then be handled from within the tablet and the YourWelcome app. It's a fantastic, homely and welcoming 2-way service." Hosts are encouraged to post information about the area – local services and things to do as well as house rules, adding a personal touch to the stay and also giving them the chance to make recommendations about places to eat, see and visit and possibly earn some commission if guests choose to follow them. Feedback showing what guests searched for and which links they followed can also help hosts adjust their recommendations to match different guest's profiles. Bennett has his own property on London's South Bank where he lives with his wife and 3 kids and says the YourWelcome app has helped him understand what his guests really wanted to do and see "it really wasn't what I expected", he says, "I found I was recommending all the wrong services before the data told me what kind of suggestions I ought to be making". YourWelcome has just signed a deal with serviced apartments provider Skyline to trial their tablets in Skyline's properties. "People always assume YourWelcome is targeted at Airbnb users but the use cases are a lot wider than that", says Bennett; "the prop-tech sector is very hot right now and we have a significant first-mover advantage in this space – nobody else is doing what we're doing currently." Creating a more personalized relationship between guests and hosts – whoever they might be – is at the core of the service. Subscribers pay £9.99 per month – not far off the price of a Netflix subscription. Meanwhile the team have remained at Second Home and are now numbering 7 in total. Bennett has always been entrepreneurial and has run several digital agencies mainly around the acquisition of licenses for gameshows and television programs and later building branded mobile apps for the entertainment industry including the BBC, achieving more than 40m downloads worldwide. He, alongside long term business partner Paul Loram, has personally invested in YourWelcome. "Obviously we think it's a pretty strong business model", says Bennett, "it's a huge industry – the fact that 20-40% of the Hotel Industry's revenues come from value added services gives you an idea of the market potential." Expansion into Amsterdam, Paris, Barcelona and possibly New York is planned. The talent pool in London capable of helping the business scale as fast as the founders want it to is not unlimited and is expensive, Bennett says; "the aim is to provide the customer and end users with the richest experience possible, that's something we've been passionate about for years having built hundreds of apps at our previous businesses." It's certainly easier to use a neutral device rather than clogging up one's own devices with data full of pictures showing where to leave the bins or where the best local supermarket is located. "It's the easiest way to communicate with a guest if you cannot be there face to face", says Bennett, all the services required, laundry, delivery, tickets can be purchased safely through the app and information shared that will help new guests enjoy the best the area has to offer by learning about other's experiences". Then there's the Airbnb factor; it's estimated that Airbnb arranged more than 80 million home shares or lettings in 2015 and that the average guest spend per visitor to London is £1,231 excluding the room fee. This leaves a sizeable market for value added services for YourWelcome and hosts to tap straight into, saving their guests money by using vouchers and money off deals. For an additional fee guests are given access to YourWelcome's data from all of their hosts combined, revealing trends which can help guests know which services to offer. So far there are more than 1,000 households using the service across London and the device has been occasionally mentioned in Airbnb guest reviews – will YourWelcome be looking to partner with Airbnb long term? Over the Christmas period YourWelcome say that more than 1,000 guests were using the app whilst staying in London and that their data also reveals guests spent on average around 1hr 20 mins interacting with the device; an age from a marketer's perspective, with more than 7 links to external services clicked. The level of trust is clearly high. As the sector matures and hosts start to demand better services and benefits it seems YourWelcome is well poised to exploit that demand and make home sharing a more polished, professional and personal service – and it all starts with a video greeting.

    By Edmund Ingham Read More
  • iGaming - You Can't Really Beat The House; Can You?

    Meet Nicholas Colon; Nicholas is a brain box – he holds numerous degrees, including an MS Degree in Applied Physics; he has been a visiting lecturer at DUKE, Clemson and Michigan State Universities; he is a published author. What does he write about, and where you can find him? You could try the Blackjack ball, an annual gathering of the world's top "Advantage Gaming" card players; he writes about every aspect of advantage gaming. Nicholas was player manager of the MIT Blackjack team – and now he is going to teach you how to win at cards. Impossible, right? The House always wins – everybody knows that – but actually that's because most people see Gaming as a bit of fun, some light relief – guys like Nicholas live and breathe it – they study every detail, look at the tables from every angle. And eventually, their studies pay off – literally. Admit it, when you hit the casino with friends, maybe after a few beers or to have some fun with your partner, you are not paying attention to every card that's dealt. You want the thrill of the cry of "Blackjack!" even though it happens so rarely and is barely even relevant to what the game is all about. The casino in that context is like the circus or the cinema – but have you ever stopped to wonder how those actors, acrobats, dealers and high stakes gamblers do it? Smoke and mirrors? Sleight of hand? In the world of gaming, not a bit of it. Card counting – understanding what cards are in play, what could come into play, and which cards can be ruled out based on memory recall – is a mathematician's game. Now, I'm not going to tell you how it's done in this article (although I am going to try and give you some of the rudimentaries based on Mr Colon's mind-bending theses which you can read more about here) but it's worth considering in light of the fact that online Casinos are changing gambling habits. That's right – there is quite a difference between playing for fun in a Vegas Casino, say, and sitting in the home office or family snug and really crunching the numbers. Nobody is saying you can make a career out of it (although many ordinary people do and find themselves sitting at a table playing for life changing sums of money – not many, but a few) but a game like Blackjack takes on a whole new fascination when you really start to think about it. So are you sitting comfortably? It all begins with a "basic" card counting strategy; "Blackjack is a casino game that can be beaten" says Colon. One of the reasons for this is that it doesn't conform to the "law of independent trials" – that past events do not affect future outcomes. Playing Blackjack involves working your way through a deck or decks of cards, which hands the "basic strategist" a crucial advantage – provided they can play "perfectly, rapidly and automatically", Colon says. That is not so easy – first you have to learn the 6 basic strategy plays – then you have to understand in what order to prioritise them. Example – Hard Hitting and Standing – dealer has a 4,5, or a 6 – keep hitting until you have 12, stand on 13, 14, 15, 16 vs dealer 2,3,4,5. With me so far? How about "Pair Splitting"? Always split aces and 8's. Never split 10s or 5s. Split 9s, 2 through 9, except 7. Ok, so it's not easy, but neither is riding a hover board – it takes practice, and like all study, it can be pretty rewarding - not just financially – it's mentally stimulating too. There's a reason card sharps are often portrayed as charismatic, or larger than life – they are seriously quick witted, and practise, practise practise – it's what makes any good sportsman great. So if you're still with me, I'm afraid there is a lot more to learn. After the beginners (yes, beginners!) stuff there is still the high-low card counting system and the bet variation and adjusted index numbers strategies to go. These are classed as intermediate strategies and it's going to take some work to master them – but at least there is some good news – Colon has created a 5 step process to help new gamers learn, summarised briefly below; Step 1 – memorise basic strategy and be able to count down a single deck in 25 seconds Step 2 – Play basic strategy while counting a three deck shoe with a maximum of 3 counting mistakes Step 3 – Continue your deck estimation drills Step 4 - Play basic strategy while counting a six deck shoe with a maximum of one counting mistake Step 5 - Memorize adjusted strategy numbers Maybe he should add a step 6 – lay down with a cooling towel draped over your forehead and wait until the numbers stop swimming in front of your eyes! To think you thought a "3 deck shoe" was one and a half pairs of Timberland's! Seriously, Gaming strategies can be overwhelming at first and most of us don't have the advantage of a stellar academic background that Mr. Colon enjoys. Still, now he has decided to share some of the tricks of the trade, there's an opportunity to get ahead of the game. And who knows – maybe you'll cash in.

    By Edmund Ingham Read More
  • Fanbytes Takes The Guesswork Out Of Influencer Marketing

    The way that brands are targeting Millennial audiences is changing. Traditional mediums such as TV, radio or print are failing to keep pace with the way that generation YouTube likes to interact with one another and live their lives. Millennials are an always-on generation, far more likely to be found sharing content on YouTube, Snapchat, Vine and Instagram whilst out and about than sat in front of the television, patiently waiting for an ad break to finish. The key to millennial marketing is the social influencer, but until recently it's been tough for brands to find a way to make influencers a credible media buy with no scalable way to find, plan and measure campaigns. Until now. The enterprising team behind influencer marketing platform Fanbytes have launched a real time data analytics platform to help advertisers and media buyers plan the perfect influencer campaign, eliminating the pain of trying to reach an influencer through their "agent" which normally involves endless emails, high charges and often, the wrong target market altogether. Fanbytes co-founders CEO Timothy Armoo and CMO Ambrose Cooke grew up as millennials, meaning that, unlike their increasingly grey haired and out of touch counterparts at old school advertising agencies, they understand perfectly what an advertiser needs to mount a truly successful campaign, without wasting a single penny of their budget. The "Fanbytes score" which accompanies the platform is a measure of the real value of any social influencer, using many different data points to break down their audience by age, gender, reach and levels of engagement. All the advertiser needs to do is to sign up to the platform to be given full access to a suite of analytical and easy to understand tools, and start plotting their brand's campaign. Brands pay per engagement, and selected influencers who fit the target demographic are then invited to pitch their ideas to the brand. The best thing about the campaigns from the brand's point of view is the opportunity to review the pitches and sign off on the work, not just at the creative stage, but also after the media has been created. Brands have never previously been able to have this level of input into a campaign, and it makes for compelling, collaborative content that both sides can be proud of. Another huge win for campaign planners is that not only is the minimum levels of engagement guaranteed, there is also every chance the campaign will "go viral" and reach an audience that goes way beyond an advertisers most optimistic expectations. No downside risk, but unlimited upside potential. Whatever happens, Fanbytes will be tracking and sharing the results with their clients via their innovative and disruptive tech platform, helping brands keep track of every engagement, be it likes, comments, shares or click-throughs. "Hopefully the days of influencer marketing being more like the Wild West than West London are well and truly behind us", says Armoo. Already, Fanbytes has helped globally recognised brands like Nickelodeon, GoPro, Adidas and Gameloft produce successful campaigns using some of the brightest influencer talent, each one carefully selected to exactly match the target audience, meaning the influencer can get on with what they do best – creating great original content. It's a win-win situation for all parties and thanks to Fanbytes scoring system, it's never been easier to plan, execute, deliver and track the campaign media buyers have always wanted from social influencers, be they Youtubers, Instagrammers or the latest SnapChat sensation. It's efficient, economical and bang on trend. If you haven't already, perhaps it's time to allocate a little, or even a lot, of this year's marketing budget to the coming force of the modern advertising age. Thanks to guys like Armoo and Cooke, influencers are leading the charge when it comes to happier advertisers and a more engaged audience.

    By Edmund Ingham Read More
  • Stick or Twist? Will America's Online Gambling Laws Change?

    It seems like even the US presidential candidates are getting embroiled in the debate about the legalisation of online gambling websites in the US; whilst Jeb Bush called the rise of daily fantasy sports sites "day trading without any regulation at all", Chris Christie said simply "let them play". The reality is that sooner or later the US government is going to have to look at how it administers online gambling, and take some big decisions. Despite the dotcom explosion of the early naughties, online gambling in the US had never quite come to resemble the cash cow many people thought it would be, and one of the main reasons for that has been the inability of different states to agree on a common policy that would make it crystal clear what kind of activity is permitted, and what is not. The Unlawful Internet Gambling Enforcement Act (UIGEA) of 2006 was the hammer blow that put an end to any discussion about the potential profitability of online gambling, outlawing "gambling businesses from knowingly accepting payments in connection with the participation of another person in a bet or wager that involves the use of the Internet and that is unlawful under any federal or state law." Game over – America prefers real life casino's – and casino owners made for, still make in fact, a powerful anti-online lobby. And yet? Some people have estimated that a fully developed and legalised American market – with casinos, online and retail oulets would combined contribute more than $12.4 billion in annual revenues to the US economy. At the same time, the rise of illegal online gambling syndicates is troubling. A recent New York Times expose uncovered an illegal gambling ring consisting of more than 2,000 US based bettors, gambling millions of dollars using different banks and credit cards as well as overseas websites to evade detection. The suspicion is that this is just the tip of the iceberg. So what is the immediate solution? Just like the politicians, the public are divided. Not just about whether online gambling should be permitted or not, but about who should be making the decision. The states, or the government? So far only 2 states have taken the bold decision to legalise online gambling – Nevada and New Jersey. These 2 states, gambling powerhouses, raced each other to be the first in the US to legalise online gambling with Nevada just about beating New Jersey to the punch. "Today I sign into law the framework that will usher in the next frontier of gaming in Nevada", said governor Brian Sandoval, a former chairman of the Nevada Gaming Commission. For the everyday US gambler who enjoys a flutter on a sporting event or a virtual trip to the casino, but is unable to do so, these must feel like frustrating times. But there are alternatives. The rise of e-sports, for example, like competitive gaming – no fewer than 36m people live streamed the League of Legends World Finals with a peak concurrent audience of 14m – that's a lot of competitive gamers! Then there is FanDuel and DraftKings – fantasy sports sites where you can take on your friends – and lay a wager on who will win each week – but once again, the regulators are already breathing down their necks. It seems like America simply can't decide what it wants to do. Save its money for an annual Vegas holiday and blowout, or take the online route – on the one hand it's easy, cheap and the wagers are smaller – on the other, compare and contrast a lonely individual sitting in a darkened room in an upstairs office while their husband or wife and kids play downstairs. It's hardly a compelling image. But let's not forget, away from the bright lights in Vegas things can also get pretty grim. Meanwhile European online gaming companies and retail chains are looking on excitedly from the side-lines – the market in Europe has been legalised in many countries– first the UK, then Italy, now Germany, Spain and France are following suit. If the American markets finally do open their doors, the European bookmakers will come rushing in. Betfair and Ladbrokes are already in Nevada, and the Canadian company behind Party Poker have finally managed to prise the door open a crack in the state of New York. In Europe, the older online betting culture is now more relaxed; witness these culturally significant and comical collections of some online bookies greatest ads. Online tipster communities take the sting out of aggressive or illegal gambling sites, asking visitors to discuss their best bets and volunteering information about where to get the best odds or what a bet365 bonus code is. Will America take a leaf out of Europe's book, relax regulation and open the floodgates? Right now it's anyone's guess - but I'd wager Donald Trump and his fellow White House wannabees will have a (carefully considered) opinion. What's paramount is that it's the lighter, entertaining side of online gaming that wins out – much like the legalisation of marijuana, there's a PR war being waged; the more responsible adults there are in the world, the better.

    By Edmund Ingham Read More
  • 5 Things To Look Out For In The eGaming Market in 2016

    Online gaming got big in 2015 and it's pretty safe to assume that it will be even bigger next year. Take a look at the five areas I have selected where e-gaming battles will be won and lost during 2016, and please feel free to add your own comments and opinions below.1. The move to mobile – mobile gaming is expected to reach 16.6% of the total e-gaming market in 2015 and the industry is expected to reach 8.5 billion mobile connections by 2017, 50% of which will be from Asia pacific. This will be driven in part by social gaming and in part by the fact that mobile gaming is set to overtake console gaming in terms of revenue, bringing home $30 billion plus this year according to estimates. Console gaming revenues have fallen to around $26.9 billion. It seems games like Angry Birds and Candy Crush, which has been downloaded more than 500m times are more suited to the modern consumer lifestyle; expect gaming companies to attack this space next year.More research suggests 164 million people worldwide will use mobile devices to gamble in 2018 with the strongest growth expected in North America. Revenues from mobile gaming could exceed $100 billion in 2017 as new developments in the industry such as in-play betting which is easier to do using mobile than on desktop or over the telephone reduces the numbers of people using these "legacy" services. Gambling operators will be looking to secure 50% of their revenues from mobile over the next 1-3 years.2. The battles over regulatory policy continue – To put it bluntly, the legal and taxation framework around online gaming pretty much anywhere you look is in a mess, and nowhere more so than in Europe, where the largest legal online gaming market in the world can be found in the UK. Understanding the current state of play will help us to draw conclusions about 2016.Whilst the European Commission promotes the free movement of services across Europe and is trying to open up national and state owned markets, the European Court of Justice recently ruled that EU countries could ban online gaming sites operating from offshore; this is known as "cross border blocking". Around nine countries in the EU run a single state monopoly provider and find themselves under pressure to create cross border liquidity from the EC.Research suggests Italy will soon become the largest legal online market having made online games of skill legal in 2007 and online casinos in 2011. Italy insists that online sites must be licensed in Italy and uses filters to block offshore sites in contravention of EC guidelines.In Greece the EC rejected 2011 legislation that stipulated all sites must have a guarantee from a Greek bank and be registered within Greece. Online gaming remains illegal in Germany, has only recently been legalised in the Netherlands and is permitted, albeit heavily regulated with taxes for overseas bets and gaming duties, in Spain.Governments are waking up to the fact that legal gaming sites can bring in money through taxation; in the UK operators pay a 15% tax if they are registered there whereas those registered offshore pay significantly less tax. This looks likely to change. Then there is the question of whether to tax gamblers at source or to tax gaming companies on the profits they make, or both. Excessive taxation can obliterate the profit margins of gaming sites and present an unattractive market for an offshore or an onshore enterprise. Taxation at source is unpopular with consumers but Germany in particular will look to do this should they decide to make e-gaming legal.In the US the situation is in a similar state of flux with different states bickering with local law enforcement about what constitutes approved versus unapproved betting.There's no doubt that, across the world, gaming companies and law makers have struggled to come to terms with how to police the inexorable rise of online gaming, missing out on profits and lagging behind their illegal competitors who are proving to be more adaptable.3. Explosion of the Social Gaming Market – social networking is becoming an increasingly important driver of growth and activity in the global gaming markets. Sites like Second Life successfully ran virtual casinos and lottery games during the early noughties but closed their doors to gamblers in 2007 as regulators began to circle. In the future social networking platforms are expected to play a big role in the rise of skills based games and fantasy sports leagues such as Fan Duel; users will be able to share the results of their sports betting as well as making side bets with friends.Affiliate sites also play a big role in driving traffic to e-gaming sites. Sites such as Betting Expert where tipsters can make bets and enter competitions to see who's predictions are best as well as educational sites for newcomers to casino games like Crapsgeeks and Roulettegeeks. Social gaming is expected to reach a market size of $4.7bn by the end of 2015. These kind of sites can flourish in geographies where real-money online gambling is restricted.3. The rise of the virtual reality casino – "Virtual reality is definitely one of the hottest topics within the tech and gaming industry at the moment" says Henrik Dam Honore, Head of Pilot Plant at Better Collective. "At the recent WebSummit 2015 in Dublin a lot of focus was on the topic and just seeing the amount of start-ups building their business around VR is staggering."Recently the first VR casino launched their product (Casino VR) and more will soon follow. "It's quite amazing how all of this is happening even before there is an actual product available on the market that can give a good VR experience. Everyone is waiting for Facebook's Oculus Rift to go on the market some time in Q1 2016.""The first wave of VR will be focused on games and movies and it will be from here that most people will start to get familiar with using VR. But I believe that soon after we will see other areas like education, sports and definitely igaming coming to the masses.""Sometime not too far in the future we will think back and wonder how strange it was for us to be sitting in front of screens, or pulling up our phone from the pocket to watch something, when we at this point will be able to see just what we wish - right in front of us."Head of Markets & Products, Adam Bielinski, thinks the onset of Virtual Reality could be the biggest single development in the igaming industry during 2016, typified by one particular product."The Virtual Casino product presented mid-year by Slots Million operator. I think that would be the future of online gambling. Virtual Reality seems to appear in many industries and the moment it would appear in every house is just the matter of few years away. The next step would to be have live casino dealers within a virtual casino.""I am looking forward to see how the Virtual Casino will develop. How fast players can get used to wearing VR glasses and enjoying playing different slots."Fears about the Global Economy – when a recession hits it's often the luxury goods or the unnecessary purchases that consumers cut spending on first which puts an industry like online gaming at risk. Consumer confidence dictates to an extent whether a person is likely to gamble or not so the state of the global economy is of crucial importance to the continued success and growth of online gaming. In 2009 immediately after the collapse of the global financial market casino gaming spending in EMEA dropped by 12%, and by 3.5% in the US.There is a trend towards higher growth in the East and the Asia Pacific regions amongst both bricks and mortar and online gambling and this is likely to become even more pronounced if fears of a double dip recession are confirmed. Another impact of a global economic downturn could be to switch more users on to mobile or online devices and digital media, perhaps gambling more often but with smaller wagers, with less of the ostentation of a bricks and mortar casino.There's a lot to consider from a financial as well as an entertainment perspective when it comes to predicting what the future might hold for casinos but there are some certainties it seems – the industry will continue to grow and develop and as it solves one set of problems it is likely to be confronted by more. As long as profit margins aren't eroded too steeply experiencing the full gamut of VR or social features as they become available will be a thrilling experience for many online gamers.

    By Edmund Ingham Read More
  • What Are The Chances You'll Buy Your Next Car Online?

    The truth, as if we didn't already know it, is out; people in the UK don't particularly like "shopping" for second hand cars.According to a recent survey conducted by new digital used car sales platform Carspring the average Brit spends 27 hours in their quest to find a new set of wheels, travelling over 48 miles and attending at least 4 viewings. Over their lifetimes they will repeat this wearisome exercise on no fewer than seven occasions.Or will they? Shopping habits are changing - nowadays we prefer to buy online when we can -and nowhere more so than in the UK where Brits will spend up to £61 billion on purchases this year it has been estimated - that's second only to China and the US with a greater per capita spend than both.​Carspring's research also showed that 2 out of 3 people end up disappointed with their purchase; 54% of those surveyed believed their used car was not worth the money they paid for it and one in ten said their car had broken down at least once within 30 days of purchase. Not only that, 51% said they found the whole process of buying a used car stressful; one third of 25-30 year olds said they found it as stressful as buying a house. So does it all point to a move towards buying vehicles online? "Our new online service ensures every car is vetted by our experts, removes the hard work and confusion, and makes the whole process child's play."So says Max Vollenbroich, ex McKinsey consultant and the co-founder of Carspring; the tech start-up that aims to deliver your perfect used motor to your door, having had it checked over by a qualified mechanic and the price decided by the latest available market information, all via an online platform.If you don't know what you're looking for (and nearly half of those surveyed admitted to checking under the bonnet despite not having a clue about what lay underneath it) then it must be tempting to have a mechanic run the rule over the car you are thinking of buying.And unless you have a deeply personal relationship with every car you buy the chances are one 5 year old Vauxhall Saloon with 50,000 miles on the clock is very much like another. Pick your colour, style, specs and away you go – Carspring offer to take care of all the paperwork for you and in case you have any lingering doubts – there is a 14 day money back guarantee.Carspring are less than 1 year old but they are already selling nearly 2 cars every day. They are Venture Capital backed, by Rocket Internet, amongst others. It's a model that has worked well in the US, where Beepi, Shift, Vroom and Carvana have all scaled quickly to meet unprecedented consumer demand. Carvana even built America's first ever "car vending machine" in Atlanta in 2013, while Beepi is reporting revenues over $100m and recently became what is known in the start-up world as a "unicorn"; a start-up with a billion dollar valuation.There's no doubt there's a gap in the marketplace for any company that can marry tech and motoring harmoniously, make the customer's life easier, and save them money. "Our car concierge service not only removes the labour and man-hours, but also the jargon, confusion and disappointment of being landed with an old banger", says Vollenbroich.Its a big marketplace too; 7.2 million cars were sold in the UK last year and the industry is estimated to be worth £45.1bn – how big a slice of that can Carspring take?Well, there are plenty of folks out there who would swap 27 hours of car-searching grind for buying their new car on their sofa, in their pajamas, safe in the knowledge it's not going to be a "old banger" – or save the £2,670 in potential earnings that Carspring reveals is the price of a used car search amongst 25-30 year olds, 14% of whom travel more than 200 miles and spend over 200 hours in total buying their new, old car.

    By Edmund Ingham Read More
  • Is Augmented Reality Really Kids Stuff? This Indiegogo Campaign Thinks So

    Designer John Zhao, the founder of an augmented reality studio in China called AR Magic School was growing frustrated as work demands were preventing him from spending more time with his 5 year old daughter. So he decided to make a game they could play together.Within two weeks he had created an app for iPad featuring two characters, a dinosaur and a rabbit. So far so good; now, utilising his coding skills he drew the characters on some little round cards and added a tiny barcode which, when placed in front of the iPad screen, caused the characters to come to life in an explosion of colour and 3D. A classic AR design trick.On-screen the characters become interactive; they can walk, talk and dance at the touch of a finger, and John's daughter loved them. So did her friends. So John realised he had a product that combines the best of Eastern culture's colourful fantasy animations within an app designed for iPad, a product that is ubiquitous across Western markets.AR Magic Card's Indiegogo campaign has already hit its ten thousand dollar target with hundreds of backers ready to receive a treasure chest containing the cards and hundreds of permutations that allows them to play all sorts of games with an educational and learning theme, from studying a foreign language to word hunting or story-telling, with their kids (or just let the kids get on with it!).It's a smart campaign; AR Magic School have worked with the likes of Qualcomm and Lenovo and won numerous awards in China. They are even selling packs of the cards in bulk for the Western distributors to acquire at a significant discount. So far, as I mentioned earlier, so good.But what's really interesting about the cards and augmented reality as a concept is that it seems to have found its natural home as a product aimed at children. Colourful, dramatic, capable of firing the imagination, but, to date, of little practical use outside the nursery or playroom.It seems ironic that a concept which can be employed effectively as a useful weapon on the battlefield has effectively bypassed the adult market and been passed straight to the youngest generation. Google glass was a tremendous failure that simply did not offer anything considered useful or worthwhile enough to make the wearing of an admittedly fairly horrific piece of design worthwhile.Then we have augmented business cards, which, let's face it, are more likely to prompt potential business partners to inquire why so much time was spent adding unnecessary functionality to what is essentially a calling card than get you invited to lunch.And beyond this? Augmented reality is sometimes used in medicine to locate a vein by projecting detailed images onto the skin of what lies beneath. It can improve navigation devices, adding an additional virtual layer of signposts and helpful hints; it's also been used in archaeology, architecture, construction, education and design, without setting any of these industries alight.So, should we celebrate the fact that when civilisation stumbles across a potentially game changing technology, more often than not, it ends up in our children's toy boxes first whilst we spend decades puzzling over what we are supposed to do with it, like the apes at the beginning of 2001 A Space Oddyssey?Or should we be concerned? Perhaps only time will tell. In the meantime, if you can't beat 'em, join 'em I say. The kids are alright, and after all, exposure to a product with so much untapped potential at such an early age can only be a good thing, right?

    By Edmund Ingham Read More