Eliah Hecht

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Stories By Eliah Hecht

  • Saga open beta begins today

    Saga, which bills itself as the "world's first collectible online real-time strategy game," is throwing wide its doors for Open Beta 2 starting today. You can head over to their site to sign up; they mention that account creation is not quite ready yet, but it might not be a bad idea to get your foot in the door. (And for what it's worth the sign-up form did allow me to create an account with no fuss. You can just ignore the "promo code" field.)But what, you ask, is a collectible online RTS? We've only covered it once before on Massively, so I looked around the developer's site to see what they have. Here are some key points: it's an RTS (of course), but it's persistent, so you won't have to rebuild structures every match, and your units stay dead until made otherwise. The setting is standard fantasy. The game has no subscription fee, using a microtransaction model: players buy their troops in booster packs, which cost $2.95; the game itself is currently on pre-sale for $20. You can also trade troops with others, which highlights the "collectible" nature of this game. The site claims that they are aiming for a Q1 2008 release. I'm not so much an RTS player, but it is an interesting business model. Will you try it out?

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  • Blizz announces WoW arena tourney with $75,000 grand prize

    Do you have a hot 3v3 team in WoW? Do you want to win some money? If so, this news is for you. Blizzard announced a new global 3v3 arena tournament yesterday, starting in April with two qualifier rounds. The tournament events will run on specialized realms where players can create level 70 characters and choose epic gear from vendors, to level the playing field. The vendors will be stocked with Arena and honor gear as well as "a selection of raid epics with the approximate power level of the Arena gear." Characters will also be given access to gold, gems, enchants, and class-specific items like ammo and soul shards. There will be an entry fee to compete in each qualifier round of $20/€15/local equivalent per competitor.The qualifiers are broken down by region: Europe, North America, South Korea, Hong Kong, Taiwan, and Macau, and run for six weeks. After this, the top four teams in each of the two qualifying rounds for each region advance to the regional finals, competing for "more than $27,000 in cash prizes." The regional winners will then compete in the championships, with $120,000 in cash prizes available. And the grand prize? $75,000. Who's going to take a stab at it? For more details, see the tournament FAQ.[via WoW Insider]

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  • Lila Dreams: a different kind of MMO

    Most of the big MMOs that are coming up fit in the basic Tolkien-derived fantasy mold: Warhammer Online, Age of Conan, and so on. There's nothing wrong with that per se; I'm with the many who believe WoW is the best MMO yet, and I recently started playing the Mythos beta and having a lot of fun with it. However, every once in a while, something comes along that breaks the pattern and stands out, like a refreshing breeze. EVE Online, as I'm told, is one such game.Here's another: Lila Dreams, by Creatrix Games, "a small game development studio located all around the world." It's set to launch this year on Flash gaming site Kongregate; the game's back end will be in Java, and the interface will be Flash. Here are some things I could glean from the blog: No magic (though there might be "psychic powers") No level grind No fantasy setting or races 2D platforming combat with "RPG-like mechanics" Gardening -- but "in a surrealistic game world where plants are not just plants" Players will apparently be inhabiting the mind of an 11-year-old girl named Lila Mood-based world-altering as a result of player cooperation It sounds interesting, anyway. For more, check out the concept art or the blog on the game's site. This is one game I would love to play in beta.[via Boing Boing]

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  • Warhammer dev chat next week

    Warhammer Online, which is probably (as is often claimed) the most anticipated MMO of 2008, will be having a developer chat next Wednesday, January 30th, at 8pm EST at Warcry. Details about this game are still a bit thinner than I would like, so any information we can get on it is nice to have. To connect, join #WarCouncil on irc.chatspike.net:6667 (#warcry for discussion), or use one of the web clients available on Warcry's page.Personally, I'm not that interested in the game, since it seems quite PvP (sorry, RvR) heavy, and I'm more of a PvE guy. It is, however, still the strongest competition I can see on the horizon for WoW, at least until Blizzard announces their own "next-gen MMO" that they keep trying to hire folks for.

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  • Second Life users support the WGA strike

    As you may be aware, the Writer's Guild of America, the folks who write our TV and movies, have been on strike for the past month-plus over (among other things) getting paid a cut of revenues for internet play of episodes. Check out our own TV Squad and the excellent Deadline Hollywood Daily for more on this important strike. But what is TV news doing on your Massively? Some inventive Second Life residents have found a way to show their support for the WGA without trekking to LA or New York, where the picket lines are: they held their own hour-long virtual picket on NBC 1, NBC Universal's main Second Life presence.While this probably won't catch the same kind of media attention or get the network's notice the same way the physical picket lines have been, it's still a great way for people who can't easily get to LA or NY to show their support for the scribes. The organizers of this event say "Expect this to be a regular weekend event. All are welcome!", so consider stopping by next weekend if this is an issue you care about, and stop by the original LiveJournal post for more pictures.

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  • Time is money, friend!

    MMOs have a variety of currencies. WoW, Dungeon Runners, and dozens of other games have gold, EverQuest one-ups that with platinum, Final Fantasy has gil, and EVE Online has ISK. Like real-world economies, MMO economies can exhibit a variety of interesting characteristics, from inflation to deflation to complete death. Inflation in particular seems quite prominent; in my WoW experience, everything has gotten more expensive over time on every server I've played on. More expensive in terms of gold, that is.Tobold argues that this inflation is, in effect, not real. His thesis is that time is the real currency of MMOs, not gold or ISK or whatever. And with respect to time, most in-game economies undergo deflation, not inflation. While it may cost me twice as much gold to buy a stack of Netherweave now as compared to when the Burning Crusade launched, I make gold five times as fast, so in fact it takes me less than half as long to get the Netherweave as it used to. Low-level characters are better off as well, because there is now more of a market for what they have to sell, so they'll have more gold to put towards items and training.

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