Garrett Martin

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Stories By Garrett Martin

  • The Sun at Night review: Bark in the USSR

    The Sun at Night raises many questions. Is it moral to experiment on animals? Is communism practical, or will it always lead to corruption? How viable are old-school, indie side-scrollers in 2014, several years into the retro nostalgia indie revival? Can we accept a cybernetic space dog as the lead character in a game that is otherwise dreadfully serious? The Sun at Night turns the real life story of Laika the Russian space dog into a rote run-and-gunner. Laika's one-way trip to space in 1957 was a show of force for the Soviet space program, and either a depressing abdication of man's responsibility to animals or an inspiring step forward for science, depending on how you feel about murdering a dog for nebulous reasons and minimal scientific gain. The game speculates an alternate history in which Laika survives, returns to Earth with a robot suit and the ability to speak, and becomes an ersatz Samus Aran. It's not quite a true heir to Metroid – there is much back-tracking through twisting tendrils of shafts and corridors, and there are many upgrades to acquire, but the game's divided into a handful of discrete levels that don't connect to one another. Still, like Metroid, it's a sprawling adventure with re-traversal elements, and you'll spend most of the game running toward the blinking spot on your map, juggling between your guns and an invaluable shield in order to survive the Russian attack.

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  • Ratchet & Clank: Into the Nexus Review - Surprises and snowmen

    I've been wrong about Ratchet & Clank. I always thought Sony's series was the Dreamworks to Nintendo's Pixar. Yeah, they can be cute, and they can be funny, but Ratchet & Clank games always felt like the result of extreme market-testing, with whatever soul they could have had replaced with lowest common denominator pandering. Just look at Ratchet: He has that face, that smug smirk that every Dreamworks character makes (at least according to that popular web comic from a few years ago.) Ratchet & Clank: Into the Nexus isn't the first Ratchet & Clank that I've played, but it's the first to make me feel bad about writing these games off. Some of the dialogue and character designs might veer into that cloyingly sassy turf claimed by Dreamworks and so many smarmy kids' shows, but it doesn't happen as often as I had feared. Much of the game is legitimately funny. The variety of the game's action, and how smoothly it flows from third-person shoot-out to twisty platforming section, makes up for any of the story's creakier moments.

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  • The Wonderful 101 review: Barrel of superheroes

    At some point in your life you've probably heard somebody say that video games are just toys. Perhaps you argued the issue, talking about how games are like interactive movies and that they're often made for adults and how the average gamer is in his or her thirties. And then maybe you went home, turned on your game box, stuck a Skylander figure onto your Portal of Power and zoned out for a few. Games may not be toys, but they often owe a lot to them. Whereas Skylanders and Disney Infinity require actual toys to play, the The Wonderful 101, an action-packed Wii U curiosity from Platinum Games, feels more like playing with toys than either of them. With dozens of costumed characters to control, most with no defined personality traits, and a rambling plot that makes little sense and shifts gears on a dime, Wonderful 101 has the same illogical bent and opportunity for imagination as a child playing with action figures.

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  • Skyrim - Dragonborn review: Miraak-ulous

    The first thing I did in Solstheim was kill a cop.I didn't want to. I was trying to steal a key to a jail cell. I didn't know what was in the cell--I just knew I wouldn't be able to open it otherwise. I guess I'm a bad thief, as the Dunmer guard immediately pulled his sword. My housecarl and I made quick work of him.I took the key, searched the cell and found a hidden passage. There was also a bed. I hadn't slept in over a year, literally, since whenever I last played Skyrim, so I took a nap before searching that hidden passage. Bad idea: I woke up in a daze, far away from the cell, on the outskirts of the town I was visiting, dutifully hammering on a giant monolith called the Earth Stone. Something, or someone, had transported me in my sleep. The Earth Stone had been taken over by the cult of Miraak, the ancient Dragonborn turned false God who wanted me dead. I probably shouldn't have killed that cop.%Gallery-170995%

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  • Crashmo review: Push some mo'

    You might be wondering just what a "crashmo" is. The word is meaningless. It's not even a word. It's just an awkward collection of letters that means nothing to the average person. It might look familiar if you've played last year's 3DS puzzler Pushmo, though, and the similarity isn't a coincidence. This here is a full-blown sequel.If you didn't play Pushmo, go do so. Now that you have, know that Crashmo isn't just a booster pack of additional puzzles. Crashmo expands on Pushmo's block-pushing dynamic, resulting in a better and more complicated game.%Gallery-172701%

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  • Little Inferno review: Burn it all

    Keep track of all of Joystiq's Wii U launch coverage on our Wii U hub page! Take your TV. Just yank it out of your entertainment center. It doesn't matter if you unhook it from the cable box or your Wii U first. You're just going to stick it right in the fireplace. Burn that TV. Burn your plates, your sunglasses, your radio. Your favorite stuffed animal from childhood? Your precious family photos? Straight into the fire. All the stuff that's accumulating in your house, all the junk you work to pay for that sits untouched on shelves or in the back of closets, pull them out and toss them in your fireplace and burn them. I mean, you're already wasting your time. You're playing a video game.That's what Little Inferno says. Except this weird little downloadable from Tomorrow Corporation (a team-up from the designers of World of Goo and Henry Hatsworth in the Puzzling Adventure) isn't really a game. It's an anti-game, featuring few of the qualities necessary for an activity to be called a game. It has rules, but there's no challenge. There's a win state, but you can't lose, so it's more like an inevitable stopping point. Mostly, Little Inferno is an interactive story, but it's even low-key about that until an unforgettable conclusion. That story mocks us for fixating on this repetitive, unproductive activity and ignoring the world around us, arguing that this passivity and neglect is as destructive as if we intentionally tried to ruin the world. And somehow Little Inferno makes this subversive point about as adorably as possible.%Gallery-171583%

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  • Sing Party review: Vocal opposition

    My wife is a karaoke person. She's not a hustler, but when we lived in a small town with nothing to do, we'd hit the same dive bars and Mexican restaurants every week so she could sing while I slowly got soused. We own a karaoke machine and a hundred or so discs, and instead of hiring a regular DJ our wedding reception was one big karaoke party. My wife doesn't play games but she owns almost every Karaoke Revolution and breaks out the Rock Band mic every few weeks. She knows karaoke, she knows karaoke games, and she knows that Sing Party isn't particularly great at either.%Gallery-171003%

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  • Pid review: Ups and downs

    I hate this butler.I don't know any real butlers. I'm talking about Pid's first boss, a giant flying neat freak that swoops down to clean up any mess I make. I've spent an hour or two coasting through the blandly whimsical world of Pid, a side-scrolling platformer set in a storybook-ish alien planet overtaken by mean robots. I can jump and kill the bad guys with my very limited stash of bombs, but the action consists largely of using antigravity beams to float above and across obstacles. Suddenly I find myself on a giant table in a banquet hall larger than the UNSC Infinity. It's a dead end, and the only thing I can do is smash some glasses. Mazel tov!%Gallery-141150%

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  • Dance Central 3 review: No pants dance

    It's October, which means it's once again time to hook up your Kinect, take off your pants and play some Dance Central. Not that it's always wise to play games half-naked, especially ones that depend on jumping around in front of a camera, but pants will only slow you down and make you sweat even more than you already will. Wear gym shorts, if you must.Like leaf-peeping, apple-picking and umpire second-judging, Dance Central has become an autumn tradition. You can argue that it's grown a bit repetitive by this third installment, but repetition is the key to pop music. A steady beat, a memorable bass line and a chorus that'll itch in your brain until you hear it one more time are the rudiments of a hit. Can you attack a game for reflecting pop music when that's the very bedrock upon which it is built?%Gallery-157063%

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