Justin Clark

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Stories By Justin Clark

  • LittleBigPlanet 3 review: Knitting lessons

    PS4, PS3 There's a moment in LittleBigPlanet 3 where Hugh Laurie's villainous Newton, an effete British lightbulb with an egg timer built into his bowler hat, faces down his conscience, berating him with his greatest fear: that nothing he creates will ever be good enough, has never been good enough. It's a fear that LittleBigPlanet players will be familiar with, given the creative possibilities presented by the series. The feeling is more pronounced this time around, and the overwhelming diabolical genius at work in LittleBigPlanet 3 is almost a cause for alarm. The first and second games in the series felt like a toy box, with developer Media Molecule providing about 3 or 4 hours of examples of how it could be utilized. In contrast, LittleBigPlanet 3, now helmed by Sumo Digital, is the first to feel like the pre-formed game at its core is meant to be a showstopper, an abundant showcase of greatness, a dare to the player to push the envelope even further. Lucky for us, for those who decide to rise to the challenge, they have never made creation easier or more satisfying than it is now.

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  • Lords of the Fallen review: Fallin' in and out of love with you

    PC, Xbox One, PS4 There is a brand of player that sees impossible odds, sees fiery, poisonous, roaring death from all directions, and greets it all with an insane grin – and then turns up the difficulty. For everyone else, there's Lords of the Fallen. This is not a necessarily an insult. There is no shame whatsoever in Lords of the Fallen being what many will immediately identify as a brazen riff on the special niche From Software has built for themselves with the Dark Souls series, especially when it's in the interest of a much more accessible game. Accessible is a good thing. Inferior, however, is not. There's plenty of both to be found here.

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  • Chariot review: Girl, you're gonna carry that weight

    PC, Mac and Linux. Also coming to PS4, Xbox One, Wii U, Xbox 360 and PS3 In a clearing, all nature's beauty comes to bear witness as a dead king is laid to rest. His daughter has taken his coffin from the royal palace to a sacred place of burial to pay her last respects. It's a bittersweet, but solemn moment that starts Chariot; a moment that is ripped from you by a needle scratch ending the gentle score, as the ghost of the dead king poofs into ethereal being and starts to complain. The coffin is not regal enough. There's not enough treasure. Why can't he have a better sepulchre? It goes on like this for the next few hours. And your job is to give the ungrateful jerk everything he wants.

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