Mike Mouthaan

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Stories By Mike Mouthaan

  • Blade & Soul is headed west

    Gamescom 2012 was not a show of many big surprises. Fans and press alike were mostly given in-depth looks at things to come for existing franchises and games that were announced at E3 or even before that. But that doesn't mean that there were no exciting little bits of information to be scrounged up here and there. In Cologne, we sat down for a chat with NCsoft's Stephen Levy as he spilled the beans on Korean martial arts MMO Blade & Soul, but we haven't been allowed to talk about it until today. The best part? Blade & Soul is headed west.

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  • Gamescom 2012: District 187, Hounds, and Monarch

    During this year's Gamescom, we met with the folks of CJ Games for a coffee near Cologne's central station, away from the hectic crowds of the show floors, to talk about what the Korean giant has in store for us in the near future. Earlier this year, CJ Games opened its North American subsidiary, which is tasked with bringing some of the company's most popular games to western audiences, and we were curious as to what it's got cooking. Jon-Enée Merriex, producer at CJ Games, talked us through three of the studio's upcoming titles: District 187: Sin Streets, Monarch, and Hounds.

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  • Gamescom 2012: Talking Firefall with David Williams

    Firefall has undergone quite a few changes over time just like most betas. As the size of the testing base slowly grows to massive proportions, more and more input fuels the ideas-machine at Red 5 Studios as it improves an already-impressive game. The immense booth at this year's Gamescom was testament to the amount of ambition the developers have for this free-to-play MMOTPS, and the sheer number of convention-goers in, up, and around the booth revealed no shortage of interest in the game. We were led into a small, air-conditioned room in the undercrofts of this behemoth of a booth so that we could have an intimate chat with Firefall's Lead Class Designer, David Williams, away from the noise of the show floor crowd.

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  • Gamescom 2012: Behind closed doors with Trion Worlds

    Germany is crazy about MMOs. Proof of this was the Gamescom attendance of almost all major players in the genre, showing off what they had in store. Trion Worlds -- known well to fans of RIFT, Defiance, and End of Nations -- was no exception. The studio gave us a closer look at some of what it's got in store for us: RIFT's first real expansion, Storm Legion, and brand-new third-person sci-fi shooter Defiance. Jump past the break to read all about them.

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  • Gamescom 2012: Cryptic's Neverwinter

    Neverwinter Nights and Neverwinter Nights 2 are games that live vividly in memories of gamers around the globe, especially those with a passion for Dungeons & Dragons and fantasy RPGs. If you are one of them, rejoice because the next instalment in the series, developed by Cryptic Studios and published by Perfect World, will go massively multiplayer. We were at Gamescom this year to take a closer look at this upcoming free-to-play title, and Craig Zinkievich, Cryptic's COO and executive producer of Neverwinter, was on hand to fill us in on the details.

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  • Gamescom 2012: Hands on with LotRO's Riders of Rohan

    In a small room at the center of WB Games' business headquarters at Gamescom, Lord of the Rings Online Live Producer Aaron Campbell is sitting with a broad smile behind his 27-inch screen. "I love those orange skies," he says, excited. "It's something new we've put in this expansion. It looks beautiful!" He takes visible pride in his work. It's a contagious cheerfulness that would dominate our entire Gamescom sit-down with Turbine this year as we took a look at LotRO's upcoming fourth expansion, Riders of Rohan.

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