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360 gets Source, developers cheer

Richard Mitchell, @TheRichardM
October 16, 2006
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Valve announced today that it is now offering the 360 optimized version of its Source engine. The Source engine powers Valve's very successful Half-life 2, as well as the upcoming Portal and Team Fortress 2. Gabe Newell, president of Valve, had this to say:

"The combination of Source and the Xbox 360 provides game designers throughout the industry the chance to create powerful entertainment experiences. Whether they're pursuing a traditional FPS, RTS, RPG or delving into new genres, Source and the Xbox 360 are designed to offer the flexibility and tools to allow designers to pursue any design imaginable."


The availability of this engine to 360 developers means two things. One, developers can make games quickly and more efficiently. Two, Valve will be making oodles of money. At any rate, it looks like the Unreal Engine just got some new competition (maybe more when the Offset Engine shows up). In the end, it's not like it really matters. We just want our Counter-Strike Source, am I right?

[Via OpenXBOX360]






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