Eurogamer got its hands on the English version of Blue Dragon and took the time to write up some impressions. Overall, the gist of the preview is that Blue Dragon tries to recreate classic Japanese role playing game design without reinventing it. As noted by the preview, everything seems as though it was pulled from classic RPGs and made to mesh with modern console aesthetics. The graphics look like old school 2D characters and worlds come to life, the characters are broadly drawn, and the combat is solidly turn-based. About the only concession the game makes to modern game design (or "progress" as Eurogamer calls it) is that battles are not random. In the end, it seems that Blue Dragon was meant as a nostalgic trip down memory lane with a new coat of paint. The only problem, according to Eurogamer, is that such nostalgia may be in limited supply outside of Japan. We'll find out when Blue Dragon hits North America this August.
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