Fallen Earth dev interview with designer Brandes Stoddard

James Egan
J. Egan|03.12.09

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Fallen Earth dev interview with designer Brandes Stoddard

We're keeping our eyes open for information dealing with the post-apocalyptic MMO title Fallen Earth in development at Icarus Studios. Netherlands-based gaming site MMOZONE got a hold of Fallen Earth systems designer Brandes Stoddard, asking questions ranging from the game's PvP system to design decisions as they relate to the title's ESRB rating.

Since there will be no classes in Fallen Earth, Stoddard explains what a typical group will look like -- a mix of melee and ranged combatants, he says, with others using their mutations to heal and buff. Stoddard also goes into how gear specialization will impart advantages tempered with drawbacks specific to those items in question. Mounts will also be a key aspect of Fallen Earth's gameplay. Since teleportation of any sort won't exist, characters will actually have to travel to visit other locations in the game's world. Despite the importance of these means of transportation (or perhaps because of it), it looks like it won't be possible to steal them from other players. Mounts, whether vehicles or animals, will be bound to their owners, and will require either energy or food to maintain. Fallen Earth's vehicles, in general, will only be available through player-crafting efforts.

If you're interested in hearing what else Fallen Earth's system designer has to say about the game, check out the MMOZONE interview with Brandes Stoddard.
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