The setting of EVE Online is a vast galactic sandbox called New Eden, with thousands of charted solar systems and thousands more hidden in uncharted space. The title's developer CCP Games provides the expansive setting and PvE content, but beyond this it's up to the players to define what the game can really be. Although there are plenty of opportunities to take risks in the game with commensurate rewards, a large percentage of the game's playerbase are content to remain in high security space where there are less dangers. Many of these players spend their time mining in asteroid belts and ice fields, which most would admit can be a semi-AFK playstyle. After all, the process of mining is rote: lock asteroids, fire up your mining lasers, and some cycles later you've harvested ore that can be sold outright or used in manufacturing. That zen-like calm punctuated by the gentle hum of mining lasers was shaken up for many high sec dwellers earlier this month though, when the player-run event Hulkageddon II tore through the mining ship hulls of over 1000 players. The core idea of Hulkageddon II, as with the original event, was to destroy as many mining vessels as possible over the course of a week... a goal that many players pursued with reckless abandon. Indeed, there were numerous prizes awarded and 'achievements' that players racked up over the course of Hulkageddon II. Ultimately, the event injected some much-needed risk into the game -- whether some players wanted it or not -- in places where miners once felt they were untouchable by EVE's criminal population. Of course, a player-run event that pitted players eager to rack up kills against those who would prefer to avoid conflict has proven controversial. The man behind Hulkageddon II is Helicity Boson, a pirate who flies with The Python Cartel, though he was helped in large part by fellow player Garmon (aka El'Tar) and generous donations from other players. Massively caught up with Helicity to discuss his motivations behind running Hulkageddon II, his views on the game in general, and why some EVE players might be wound up just a bit too tightly.
By James Egan
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