Obsidian evolves in Alpha Protocol dev diary
Finally, the devs mention the feature of player choice. As in many other recent games, choices made by the player will have repercussions later in the game. Say you're tasked with taking out an arms dealer. Should you decide to let the arms dealer go, it may help you reach other goals, but it also means enemies will be more heavily armed later in the game. What Obsidian doesn't tell you is that the reward for taking the arms dealer out is a lifetime supply of chocolate.
Not such a tough choice now, is it?