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LOVE creator Eskil Steenberg on how his game differs from other MMOs

James Egan
April 8, 2009
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It would be an understatement to say we're excited about the upcoming massively multiplayer online game titled LOVE, and we've certainly given the title some mention here in the past. It's an MMO being developed by one person, Eskil Steenberg, featuring a rather unique art style and some interesting gameplay elements. We're always looking out for more info about the title and came across an interview with Steenberg conducted by Phill Cameron from Gamasutra, just before the LOVE creator's Independent Games Summit lecture at GDC 2009.

Steenberg discusses his choice to adopt procedural generation for LOVE, which was actually the only way forward on this project. "Working alone, you simply just can't build a massive world all by yourself, so you need to do something smarter," he says. "Given that I am forced to solve this problem, I get some added bonuses like being able to constantly generate new content while the game is running." Steenberg points out another benefit to this type of game design."As it turns out I think this could be the key to gaming in the future, as the game is able to develop and change in response to the player's actions," he says. "Rather then having a few binary plot choices, the world becomes far more dynamic and responsive to your actions."


He also talks about how LOVE is difficult to categorize (neither 'indie' game nor a typical MMO), choosing communal aspects in the game's design over character focus, and the prospect of his solo project going head to head with some very big games in the future. If you're looking for more info on LOVE, you should see Gamasutra's GDC 2009 interview with Eskil Steenberg.



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