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Black Prophecy creators reach out to the community


Black Prophecy is a space-based science fiction MMO in development at Reakktor Media in Germany, which we've covered a bit here at Massively. But the fact is that Reakktor may not be a company that many MMO gamers are all that familiar with. The Black Prophecy team has decided to try and remedy this, with a Q&A in their community forums that introduces a bit about CEO Kirk Lenke and development director Simon Bachmann, as well as their approach to the game.

Ultimately, the Q&A answers some of the questions that people have about Black Prophecy, both in terms of game mechanics and the business decisions behind getting the title published.


They specifically discuss how the game community is growing and the expectations they plan to live up to. The feedback they're getting provides them with some objectivity, according to Simon. As they're fully immersed in the project, it's good to see things from other (outside) perspectives.

The Q&A also addresses the issue of a publisher -- the game is already far into development without a publisher, so wouldn't it be possible to self-publish Black Prophecy? (Exact wording: "Some community members are asking themselves why we need a publisher at all; in their opinion a publisher only serves the game financially during the development phase. Theoretically it would only be necessary to find an appropriate host for the servers and a suitable payment model, set up the account management and go.")

Kirk says that they're seeking a publisher that can offer them access to different markets and given that Reakktor is a relatively small company, the marketing services a publisher can offer will be better for Black Prophecy in the long run. Reakktor is presently in negotiation with potential publishers for the title, but ultimately they want to reach as many people as possible with Black Prophecy.

These are just a few highlights of what's in the Q&A, really, so have a look at the Black Prophecy Community Q&A for more about the game and the people behind it.