Mega Man goes to 8-bit Hell in Doom 2 mod [update]

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Ben Gilbert
November 30, 2009 9:00 PM
In this article: 8-bit, doom, doom-2, fps, mega-man, mike-hill, mod, mods, nes
Mega Man goes to 8-bit Hell in Doom 2 mod [update]
Doom's main character always seemed to be lacking that little extra something. Sure, he had a BFG 9000 and could battle demons with the best of 'em, but did he have a gun arm? How about a body covered by totally sweet blue metal armor? Didn't think so. And that makes all the difference in the Mega Man mod for Doom 2, created by Mike Hill of the UK. "I've been modding for Doom ever since I first got a hold of the PC version ... some may find it hard to believe that the Doom modding scene is still live and kicking after all these years," Hill told Joystiq.

The 22-year-old built the mod (still in alpha) as an homage to "the time when I feel Mega Man was in full fruition: on the NES," harnessing not just 8-bit sprites for characters but for entire levels. Mike Hill's hope is that someday the mod will contain "all the levels and weapons from Mega Man 1–6 (and maybe even 9)," though, as of right now, he's still got a long way to go. "Right now the gameplay is a bit slow paced and unbalanced, and the maps are extremely difficult to navigate ... expect a more stable release some time next year." He promises more levels and more weapons in 2010, but we're hoping the power of Joystiq BioMass™ can spur Mike on to get us more Mega Man deathmatch asap. Go forth and comment, BioMass!

Update: We've added a video of the mod in action just after the break.

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