This January, Vizio became the second major TV manufacturer to announce its support for Google TV at CES 2011. Samsung and LG also rallied behind the idea of "smart TV," with the former announcing results of a "Free the TV" competition designed to encourage television app development. After years of serving mostly as a display for other development platforms such as video game consoles and TiVo, it seems the TV is ready to serve as a connected platform of its own, not wholly unlike the PC and smartphone.
However, there are two things standing in the way of the television as a platform to lead interactivity in the home -- a lack of access to the core video assets, and the separation of user interface from display.
Faced with varying definitions, let's borrow a broadly accepted if oft-maligned convention from the handset market to define smart TV -- a connected TV can access Internet video services, but a smart TV must offer access to third-party applications via a freely available software development kit. Regarding connectivity, let's argue that a TV should have the ability to directly access streaming Internet services such as Netflix, YouTube and Hulu Plus. Indeed, Netflix recently disclosed that, despite all the attention lavished on the hot-selling iPad, Apple TV was already delivering more movies than Apple's tablet.
While broadband provides the opportunity of nearly unlimited choice and the challenge of navigating it (both addressed if not yet mastered by Google TV), broadband video services simply replicate and expand a passive video experience with the exception that nearly all of it is delivered on-demand. To encourage an active stance, TV manufacturers need to build in basic codec support for playing personal videos off flash cards and external drives as well as videos accessed over a home network via DLNA.
But for some time to come,
Without control over core video assets, TV apps become constrained and far less interesting.
However, one of the crucial phenomenon that launched the smartphone to such heights is missing in the realm of the TV -- the upgrade cycle that keeps consumers buying new handsets every couple of years. While a hot new codec seems to pop up every couple of years and some require more advanced hardware, TV manufacturers can typically cover the average consumer's needs over much of the life of the television. In contrast, PCs are adaptable products that can be partially upgraded in most cases, and carrier subsidization and discount programs provide a de facto upgrade option for smartphones in the US, thereby continually providing a richer platform for development.
Related to that, the most interesting gap that smart TVs fail to close is a physical one – the experience-defining 10 feet of distance between the device itself and the viewer bridged by the remote control. But smartphones and tablets can do much more than just control a TV, they can be intelligent AV devices themselves that will -- as per the point above -- continue to have much shorter upgrade cycles than the home AV products they emulate. And in the case of smartphones, one is increasingly likely to be already nearby.
As we start to see the introduction of more technologies such as AirPlay, WiDi, WHDI, and WirelessHD incorporated into handsets, they will be able to take the riches of their platform to the big screen with increasing ease. This will clearly open up a new battlefront in the war with the cable companies to keep Internet-delivered broadcast and cable content off the big screen and widen the app gap with smart TV.
Ross Rubin is executive director of industry analysis for consumer technology at market research and analysis firm The NPD Group. Views expressed in Switched On are his own.