Today in WoW: Tuesday, Aug. 30, 2011
Join us every weekday evening as we run down all the WoW news that you could possibly want. From comments from Blizzard's blues to the latest datamining info — we've got you covered.
Don't forget to check out The Daily Quest and our Weekly Podcast Roundup to find out what else is going on in the WoW community. And if you have a news tip, feel free to drop us a line and let us know.
Blue posts
Because after this weekend in AV, I think you need to take a look at them- very closely.
Player feedback is an essential part of our development process, but this kind of thread helps illustrate the value and the pitfalls of anecdotal feedback.
What makes it useful? It's personal and emotional. It tells us about what it feels like to play World of Warcraft from an individual's perspective, where the big picture might seem pretty remote and unimportant.
The pitfall? It's personal and emotional, which is good, but very subjective. It's a tiny (though important) sample when compared against the whole of every battleground game happening everywhere. We have a duty to objectively look at the big picture. For example, our stats tell us that the ratios for various battlegrounds are pretty close to 50% win/loss for each faction, though that might not matter much to you when you're in the heat of the action.
So, when we're looking at what a quest feels like anecdotally, if it's too frustrating, then we can probably adjust that. When it comes to a system like the Battlegrounds, where the dynamic is almost exclusively player driven, but is working really well, it's not a good idea to mess with it because the big picture looks great.
Speaking personally, I've found that my mindset plays a huge role in how much fun I'm having. In the midst of a losing streak, I try to remember my winning streaks and landslide wins, or I adopt a philosophical approach and do what I can, where I can. If I get too frustrated, I do a different, more relaxing in-game activity for awhile or step away entirely. My bottom line is that how I think and feel about what I'm doing in-game can mean the difference between having a great time (even if I'm on a losing team), and table-flipping frustration.
Blizzard needs to redesign the Horde side, make it so that the Alliance cannot simply bypass all the Horde defenses.
As we've said elsewhere, battlegrounds require a ton of effort to create, and modifying them even slightly is extremely labor intensive. It will probably be more worthwhile to create new and better battlegrounds in the future, than go back to continually tweak and modify the old ones.
WoW news from other sites
- Wowhead News 4.2.2 Live on Servers
News and features from WoW Insider
- Blizzard remains optimistic about WoW subscriber numbers
- Blood Sport: Developing successful arena strategies
- It came from the Blog: Join us for a fashion show
- Totem Talk: The later history of restoration shaman
- Lichborne: Patch 4.2 raid gear for the DPS death knight
- Reader UI of the Week: Building a better PVP UI
- MMO Roundup: PAX, SWTOR beta, and more
- WoW Archivist: Scepter of the Shifting Sands
- WoW Moviewatch: Ties That Bind
- The Queue: What do GMs do ...
- Around Azeroth: I'm gettin' drunk with or without you
- The WoW Insider Show Episode 208: Recorded in front of an audience
From around the web
- Top 10 iPhone apps this week
- PSA: The 3DS Ambassador game download process is ... complicated
- Super Mario Bros. Portal is totally a thing that is happening
- Notch explains why Minecraft has yet to get Steamed