I struggled with how to start this post off -- I didn't want to be negative and rant against professions in Warlords, or be blind and not cover their current state at all. So instead I decided upon a little bit of a meta introductory paragraph that simply says professions are not what we expected. They lack the feel of traditional professions, and seem to exist in a hybrid state of being utterly worthless worthless and slightly annoying. As the game stands right now, you could never touch professions and you'd miss almost nothing of importance. There is no gear that you need (you may want some of it, but not much, and it is easily substituted with LFR drops), there are no battle pets that are required, and there's nothing but enchanting and inscription that are mildly necessary for a casual player to engage in the game (and at that, all those benefits can be obtained by buying the crafted items off the auction house). What can be done? Three relatively easy things: more levels of crafted gear, revamping the resource model, and decreasing the reliance on daily cooldowns.
By Adam Holisky
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